I was just using suppa as an example of a piece of gear that enhances an effect without granting that same effect unless you have it via main or sj. There's no reason the enhances counter on Spharai couldn't be coded the same. It would technically be "Latent effect: Enhances counter" where the requirement would be main or sj MNK but in the interest of not messing with the item description just leave it as "Enhances counter". Not that it matters though since SE is arbitrarily refusing to add new jobs to relics.
↓ Trolling sapling ↓
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Relic armor is job specific. Relic weapons are not.
The only possible new Relic weapon they could add is a Relic war hoop for Dancer, assuming SE ever follows up on the claim that they'd make Throwing weapon skills (they said this forever ago - before this forum - so don't ask for a source). I guess Scholar could get a Relic Grimoire that acts the same way Gjallarhorn does, giving an extra Stratagem maybe?
Blue Mage, Corsair and Puppetmaster (and Dancer) are pretty much screwed without being added to existing ones, though.
Some of them are, but one way or another, every job was represented. There's no reason they couldn't invent new weapons. Yes, there would be type overlap, but they could explain it away somehow.Relic armor is job specific. Relic weapons are not.
Last edited by Alhanelem; 11-04-2011 at 08:45 AM.
All Relic armor is job specific. There are now two weapons of the same type in the Relic catalog; some are job specific simply because they're the only job that wields that weapon type.
If they add anything new it will be along the lines of Aegis and Gjallarhorn. That actually works for a couple of jobs, but only those two. Dancer, Blue Mage and Corsair can be slapped on their respective weapons, Scholar and Puppetmaster could have new Relics, a Grimoire and Animator (or frame?) in the style of Gjallarhorn. It would be a bit of effort to add Animated Grimoires and Animated Puppets into Dynamis, but it's certainly not impossible. The other three jobs are pretty much stuck being slapped on a preexisting weapon unless I'm mistaken, though. I don't think any of them have something similar to Grimoires or Animators (Corsair has ammo but that certainly should be ruled out).
It seems kind of pointless to say "they could overlap weapon types" when they've pretty much already said they'll simply be adding new jobs to them anyway. Puppetmaster is the only job it seems questionable to add onto a Relic weapon so I've offered an alternative, Scholar just fits the same theme, though it would be greatly unfair unless SE does something considerable to Claustrum (Hey SE, make the *2.5 damage modifier work on magic damage, problem solved).
Last edited by Sotek; 11-04-2011 at 08:59 AM.
SE can and will add any stupid thing they want to the game. It doesn't have to make any sense. I can jump on the head of a giant frog anytime I want. Go figure that crap out.
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