Quote Originally Posted by FrankReynolds View Post
I think they do need to implement some method for forcing drops to party members. IE. another option that people could agree to let the leader choose who gets it. Just forcing it to go to the person who didn't pass could cause problems too though. I've seen lots of occasions where people pass because they think someone else is getting the item, only to find out that guy already has one. As long as the guy who has it is kind enough to mention it and not pass immediately, the other person can drop / rejoin and lot the item. This happens a lot w R/E items in large groups.
I think the best solution is a /distribute command, usable by the party/alliance leader, even when KO. This would instantly empty the treasure pool as if the timer on all items ran out. It would help DCing players, but more importantly, prevent item loss due to zone timeout (salvage, dynamis, etc).