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Thread: SCH Relic(?)

  1. #11
    Player Merton9999's Avatar
    Join Date
    Mar 2011
    Posts
    528
    Character
    Mordru
    World
    Quetzalcoatl
    Main Class
    SCH Lv 99
    Quote Originally Posted by Daniel_Hatcher View Post
    It would be much easier to just shove them on a pre-existing Relic, yet they still wont do that.
    Agreed. At this point it is also more likely that WHM will be added to Tupsimati. And Murgleis.

    I like the idea of a relic grimoire in the ammo slot. I'm also miffed that there is no piece of equipment that enhances accession and manifestation. Although if one were to be added, I honestly don't see myself being motivated to work for a relic regardless of what's on it so I'd rather that enhancement be on an easier to obtain piece, or just offered via a free job trait:

    Grimoire Mastery
    SCH 96
    Allows additional spells to be affected by the strategems Accession and Manifestation
    Includes Haste at least, but my OP wish list would also include Raise, Reraise, white magic enfeebles and Warp. At least Haste. The fear of cycling this on 99SCH/49RDM borders on a rage quit feeling already.
    (1)

  2. #12
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by Merton9999 View Post
    Agreed. At this point it is also more likely that WHM will be added to Tupsimati. And Murgleis.

    I like the idea of a relic grimoire in the ammo slot. I'm also miffed that there is no piece of equipment that enhances accession and manifestation. Although if one were to be added, I honestly don't see myself being motivated to work for a relic regardless of what's on it so I'd rather that enhancement be on an easier to obtain piece, or just offered via a free job trait:

    Grimoire Mastery
    SCH 96
    Allows additional spells to be affected by the strategems Accession and Manifestation
    Includes Haste at least, but my OP wish list would also include Raise, Reraise, white magic enfeebles and Warp. At least Haste. The fear of cycling this on 99SCH/49RDM borders on a rage quit feeling already.
    Didn't they already state Haste will never be Accessionable.
    (0)

  3. #13
    Player Raksha's Avatar
    Join Date
    Mar 2011
    Posts
    1,205
    Character
    Raksha
    World
    Lakshmi
    Main Class
    SCH Lv 99
    Quote Originally Posted by Daniel_Hatcher View Post
    Didn't they already state Haste will never be Accessionable.
    If they have, I don't remember reading it. Link?
    (1)
    Quote Originally Posted by Greatguardian View Post
    I want to say that there's a middle ground here but this isn't really middle ground. A lot of old systems were shit. Some new systems aren't much better. What's in the middle of shit and shit? More Shit. So no, I don't want a middle ground. I want something good.
    Quote Originally Posted by Landsoul View Post
    >Twilight Scythe is overpowered that's why we're nerfing it
    >Weapons with double damage compared to relic

    LOGIC.
    Quote Originally Posted by SpankWustler View Post
    \m/ (*.*) \m/ "THIS SOLUTION IS THE MOST METAL!" \m/ (*.*) \m/

  4. #14
    Player Daniel_Hatcher's Avatar
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    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by Raksha View Post
    If they have, I don't remember reading it. Link?
    I'd have to look, just remember reading something about Haste and Accession. Could be wrong!
    (0)

  5. #15
    Player Pebe's Avatar
    Join Date
    Mar 2011
    Posts
    128
    Character
    Bepe
    World
    Ragnarok
    Main Class
    SCH Lv 99
    I think the haste accession thing had to do something with SMN and hastega from garuda (the only current hastega besides diffusion+ animated wail from blu or accession embrava).

    I wouldn't want the actual Crimson Grimoire as a relic if we got one. (Semi spoiler?) Schultz should keep it hidden with himself away from the world imo. If there was a quest related relic grimoir, I would want the quest to be about how to create more power without sacrificing that which is important. Alot of quests and plots in this game deal with sacrificing something to gain a greater power to save the world/humankind/etc, especially during the crystal war. That is why I think finding a way to create power without having to use sacrifices would be a great plot line for SCH. It would be easy to implement because it runs paralell to the Crimson Grimoire storyline.
    (1)

  6. #16
    Player Delvish's Avatar
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    Mar 2011
    Location
    Bastok Rank 10
    Posts
    338
    Character
    Delvish
    World
    Asura
    Main Class
    SCH Lv 99
    Quote Originally Posted by Sotek View Post
    That idea is far to overpowered for a Relic weapon. If Scholar got a Relic Grimoire it will be the equivalent of Gjallarhorn.

    I see no reason why it shouldn't be pushed in Dynamis, either. There's a black version of the Blood Grimoire in the dats, perfect for an Animated Grimoire. Stats wise I think the base stats (Lv.75 version) would be limited to something like:

    INT +2 MND +2
    Elemental skill +4, Healing skill +4, Dark skill +4, Enhancing +4, Enfeebling +4
    Stratagems +1
    (that's almost perfectly scales to what Gjallarhorn is stats wise)

    Stratagems +1 could be one of two things, an extra Stratagem charge bringing the total up to 6 or (people may be starting to get the idea that I really want this in some form) allowing Stratagems to last for an extra spell cast. Since by the Lv.99 version I'd expect at least Stratagems +2 I'd expect the first suggestion to be better unless the duration is increased as well; getting three spells off in one minute sounds unlikely or at least stupid for nuking. Another possibility is it just reduces the recast by a certain amount; probably the least game changing of the three.
    I actually really like the stratagem+1 concept here, but I think stratagem recast would be a better adjustment because we can expand on it with magian trials. I'd say -5 seconds should be sufficient at 75, bringing the current 48 sec. recast to 43, a significant adjustment considering that becomes 25 seconds over 5 charges. Magian trials could expand this by 1 to 2 sec. per trial too.
    (1)

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