Quote Originally Posted by Xellith View Post
SE arnt going to give away good gear on a once a day reward system. We will get stuff like flint stone stacks in the final update. C'mon guys - you know its true.
Hopefully they aren't that clueless about it.

Suggestions for what to put in there:

1 point - Stacks of consumables (food/ammo only, unique to this)
2 points - Crafting items for new etchable gear (unique to this, checking against user's crafting skills; etched slots are ◇ and ▽ on weapons, □ and ■ on armor, ● on both, using new and less ridiculously restricted evoliths). Crafted versions are white/blue-boxed versions only.
3 points - Evoliths corresponding to the five new slot types:
◇: Weapon enhancements I
DMG+5%~40%
Store TP+2~16
Delay-2%~16%
TP Bonus+10~80
TP Drain+1~8
Occasionally absorbs enemy statuses
MP Drain+2~16
HP Drain+3~24
▽: Weapon affinity enhancements
1 - Affinity +2
2 - Affinity: Damage+2 / Accuracy+3
3 - Affinity: Damage+3 / Accuracy+2
4 - Affinity +3
5 - Affinity: Damage+3 / Accuracy+4
6 - Affinity: Damage+4 / Accuracy+3
7 - Affinity +4
8 - Affinity: Damage+4 / Accuracy+4 / Cast time -8%
□: Not sure yet, but Regen+1~8 and Refresh+1~2 (switches to 2 at strength 6+) for sure.
■: Non-family-dependent stat boosts
Attack, ranged attack, critical hit damage
Accuracy, ranged accuracy, critical hit rate
Defense, enemy critical hit damage
Evasion, enemy critical hit rate
Magic attack, magic critical hit damage
Magic accuracy, magic critical hit rate
Magic defense
Magic evasion
●: Standard stat enhancements - 1~8 except...
Bonus varies by day

Yes, that's supposed to be the Brisingamen effect, scaled by evolith strength (but without the HP/MP boost).

4 points - NQ versions of armor craftable from 2-point items.
5 points - NQ versions of weapons craftable from 2-point items.

(Yeah, I know, massive case of wishful thinking, but the above is probably a good start to reworking evoliths as well. Another change would be throwing in evoliths of elements other than light, which correspond to non-2hr JAs, putting three jobs on each element except dark [which gets two].)