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Thread: Wtf SE

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  1. #1
    Player Cljader1's Avatar
    Join Date
    Mar 2011
    Posts
    492
    Character
    Colliex
    World
    Bismarck
    Main Class
    DRK Lv 99
    Quote Originally Posted by Urteil View Post
    I know this doesn't matter since the casting time is retarded, but Impact gives 135%~ with AF+2 Boots and Oneiros Belt.


    Bio II gives 7tp per cast /sam with Boots + Belt.



    Its like SE almost had something with this trait, then totally blew it by making it not applicable to anything. Why would I not swing my scythe?

    Just feels really half assed.
    It is half ass, OA yields back to little tp, there should be a huge tp boost whenever a drk cast its elemental nukes.
    (1)

  2. #2
    Player Economizer's Avatar
    Join Date
    Jun 2011
    Posts
    1,397
    Character
    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    Quote Originally Posted by Cljader1 View Post
    It is half ass, OA yields back to little tp, there should be a huge tp boost whenever a drk cast its elemental nukes.
    The issue isn't the TP gain rate - DRK gets ~25% of the spell cost back in TP with the right gear. This is not only the best of all jobs with the job trait, but it is fairly amazing - a 100 MP spell will net you 25 TP! No, the issue for Dark Knight is that the spells take a long time to cast compared to melee and interrupt melee.

    Dark Knight could either use faster spells, or spells not interrupting melee cycles. Well, that or a bunch of mobs that you have to fight at range or can't hit with melee for parts of the fight and get to WS every 15-30 seconds (depending on what spells you are using). Ultimately, Dark Knight's nukes don't outpace melee damage from the TP phase - if they did, Dark Knights would nuke for TP instead.

    A basic understanding of game mechanics and this thread would have never happened.
    (0)

  3. #3
    Player Cljader1's Avatar
    Join Date
    Mar 2011
    Posts
    492
    Character
    Colliex
    World
    Bismarck
    Main Class
    DRK Lv 99
    Quote Originally Posted by Economizer View Post
    The issue isn't the TP gain rate - DRK gets ~25% of the spell cost back in TP with the right gear. This is not only the best of all jobs with the job trait, but it is fairly amazing - a 100 MP spell will net you 25 TP! No, the issue for Dark Knight is that the spells take a long time to cast compared to melee and interrupt melee.

    Dark Knight could either use faster spells, or spells not interrupting melee cycles. Well, that or a bunch of mobs that you have to fight at range or can't hit with melee for parts of the fight and get to WS every 15-30 seconds (depending on what spells you are using). Ultimately, Dark Knight's nukes don't outpace melee damage from the TP phase - if they did, Dark Knights would nuke for TP instead.

    A basic understanding of game mechanics and this thread would have never happened.
    How can you get a 25% return rate for OA, Please explain this to me in detail and what gear augments OA besides AF3 drk boots?
    (0)