The issue isn't the TP gain rate - DRK gets ~25% of the spell cost back in TP with the right gear. This is not only the best of all jobs with the job trait, but it is fairly amazing - a 100 MP spell will net you 25 TP! No, the issue for Dark Knight is that the spells take a long time to cast compared to melee and interrupt melee.
Dark Knight could either use faster spells, or spells not interrupting melee cycles. Well, that or a bunch of mobs that you have to fight at range or can't hit with melee for parts of the fight and get to WS every 15-30 seconds (depending on what spells you are using). Ultimately, Dark Knight's nukes don't outpace melee damage from the TP phase - if they did, Dark Knights would nuke for TP instead.
A basic understanding of game mechanics and this thread would have never happened.
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