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  1. #1
    Player Ashay's Avatar
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    Mar 2011
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    Character
    Ashay
    World
    Ragnarok
    Main Class
    WHM Lv 99

    Cura III and Raise IV



    Looks like we're getting them by Lv.99! You can see Cura III at around :32 seconds into the video, and Raise IV immediately afterward followed by the animation for the person being raised.

    I'm pretty sure it's Cura III. Cura was blue, Cura II was purple, so I don't see why Cura III couldn't be green.
    (1)

  2. #2
    Player Economizer's Avatar
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    Jun 2011
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    Character
    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    I'm not purely convinced it is Cura III, although it is possible. The gap between Cura and Cura II was pretty large, and SMN, BLU or even SCH could be getting more cure spells. Still, it would be nice to see it happen just for spell list +1.

    All that said, I doubt it will make Afflatus Misery any less useless then it is already. Currently Misery is used for Esuna and for "sure, why not, I'm not healing anyone" situations when meleeing. It hardly buffs melee anymore (ever since the unnecessary Auspice nerf) and the way the damage charge works is terrible enough that if you need to cast and AOE cure, especially a significant amount of damage, Curaga spells are better in all cases unless your merely using the spell to wake people up.

    Cura spells are incredibly nice in theory and on paper, but in practice, they tend to be somewhat hard to use and bordering on useless.

    I don't think it will be called Raise IV, but I could be wrong. I believe SE had notes in previous Q&A about it being called Arise. Until we see the weakened changes however, a higher tier will just be another gilsink/timer.
    (0)

  3. #3
    Player Daniel_Hatcher's Avatar
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    Mar 2011
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    San d'Oria
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    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Cura III so soon after II doesn't make sense.

    Kind of knew Raise IV was coming when RDM got tier II and SCH tier III. Will make way for the update so when using Raise IV weakness will wear off in ~2 minutes.
    (0)
    Last edited by Daniel_Hatcher; 10-30-2011 at 07:14 AM.

  4. #4
    Player Ashay's Avatar
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    Mar 2011
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    Character
    Ashay
    World
    Ragnarok
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    WHM Lv 99
    It looks like Cura, and it sounds like a cure spell if you listen to it. It just makes sense that it is. These are the final levels for WHM, so one last Cure spell isn't completely ridiculous to expect.
    (1)

  5. #5
    Player Daniel_Hatcher's Avatar
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    Mar 2011
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    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    They don't need another cure spell.

    Cure V and VI are enough, if anything it'd be amnesna, or the charmna they said was coming.
    (1)

  6. #6
    Player Ashay's Avatar
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    Character
    Ashay
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    Ragnarok
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    WHM Lv 99
    Quote Originally Posted by Daniel_Hatcher View Post
    They don't need another cure spell.

    Cure V and VI are enough, if anything it'd be amnesna, or the charmna they said was coming.
    It doesn't look like Amnesna or Charmna. I'd like both those spells, but it simply doesn't look like a na spell. Cura II was a Lv.83 spell. The 16 level gap only proves that it would be time for the final Cura spell to be implemented. Not only is Cura better than Curaga if you use Afflatus Misery, but it's a lot more cost effective. As it stands, a lot of WHMs only use Afflatus Misery for Esuna, so it's not unlikely that they would release another Cura spell to try to make Afflatus Misery worthwhile.
    (1)

  7. #7
    Player Economizer's Avatar
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    Jun 2011
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    Character
    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    Afflatus Misery is underpowered compared to Solace. Part of the problem we have right now, is if you are healing a large amount of damage with an AOE cure, Curaga spells win every time due to the AF3 pants. This makes the Cura line redundant outside of waking up people, currently.

    Quote Originally Posted by Ashay View Post
    Not only is Cura better than Curaga if you use Afflatus Misery, but it's a lot more cost effective.
    Maybe in lowman, but it is hard to beat free, and Curaga is free in the right situations, and will cure a large chunk without the need to take a sizable amount of damage in a single hit or avoiding subsequent small hits that will nerf your cure, or worrying about Misery or any other number of restrictions.

    I'm not sure how SE plans on fixing this short of making Misery a charge rather then the last hit on the White Mage, plus making a Cura III that can stand up to Curaga IV at the least. As it stands now, using Solace, subbing Scholar and popping Accession on a Cure IV every minute is a more useful augment to repeated Curaga castings then worrying about Cura when taking large amounts of rapid AoE damage, and if its only occasional AoE damage, a Curaga wins in most cases.

    Quote Originally Posted by Ashay View Post
    As it stands, a lot of WHMs only use Afflatus Misery for Esuna, so it's not unlikely that they would release another Cura spell to try to make Afflatus Misery worthwhile.
    I don't think it will be enough, but I'd like to see them at least try.
    (0)

  8. #8
    Player Tsukino_Kaji's Avatar
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    Character
    Tsukinokaji
    World
    Siren
    Main Class
    WHM Lv 99
    Quote Originally Posted by Economizer View Post
    This makes the Cura line redundant outside of waking up people, currently.
    Not only that, but it's range is horendous.
    (0)

  9. #9
    Player Jerbob's Avatar
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    Aug 2011
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    314
    Character
    Jeral
    World
    Phoenix
    Main Class
    WHM Lv 99
    If it is Cura III (and to my eye it certainly looks like Cura) then I'm disappointed. The whole foundation of Cura is terrible - if something is dangerous enough to require extra low enmity and reduced MP costs then why on earth do I want to be standing next to the thing? Conversely, if something is weak enough but AoE spammy enough to the extent that Cura is "worth" it, I'm not worrying about MP, casting time or enmity; sure, I can use Cura, but I certainly don't benefit much from it.

    Cura isn't a reward for meleeing, or an encouragement, it's just stupid. Esuna too. There are workarounds (sacrifice, swapping stances, running around and wasting time...) but there shouldn't have to be. It would have been nice if SE put developer time or spell allocation slots into more interesting and unique effects.

    Also, does "Raise IV" have the same sound effect as Sleep? I really hope that's some sort of placeholder, lol
    (0)

  10. #10
    Player Daniel_Hatcher's Avatar
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    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by Jerbob View Post
    If it is Cura III (and to my eye it certainly looks like Cura) then I'm disappointed. The whole foundation of Cura is terrible - if something is dangerous enough to require extra low enmity and reduced MP costs then why on earth do I want to be standing next to the thing? Conversely, if something is weak enough but AoE spammy enough to the extent that Cura is "worth" it, I'm not worrying about MP, casting time or enmity; sure, I can use Cura, but I certainly don't benefit much from it.

    Cura isn't a reward for meleeing, or an encouragement, it's just stupid. Esuna too. There are workarounds (sacrifice, swapping stances, running around and wasting time...) but there shouldn't have to be. It would have been nice if SE put developer time or spell allocation slots into more interesting and unique effects.

    Also, does "Raise IV" have the same sound effect as Sleep? I really hope that's some sort of placeholder, lol
    I think it's the viewer they used to view them, it's prone to bugs.
    (0)

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