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  1. #61
    Player Urteil's Avatar
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    Quote Originally Posted by Leonlionheart View Post
    who honestly thinks people who don't do PvP suck at ffxi. That's truly idiotic with PvP at the stage it is in FFXI.

    I actually have quite a bit of resist gear now that I think about it simply from augmented aby items. Some that don't even appear on gear otherwise. Would I like to go into a PvP match and use offensive gear on an offensive job to augment it's role? Yes. Should that be an option? It should. There aren't many popular MMO's without good PvP anymore, and it's not like you even have to PvP in the first place. Increasing the interest in PvP would only bring more subscriptions, or more players back who loved it when it was more popular. So I arrive on my next point

    @SE:
    Consider this: A Ballista Moogle in each of the three main cities. Has a "Ballista Locker" for specific Ballista items and gear or just make a Ballista porter slip. Another good alternative would be a second inventory and equipment screen specifically for PvP, but that's starting to ask a lot.

    Ballista Gear:
    "Damage Mage Hat"
    [Head] All Races
    DEF:10~28 HP+10 MP+20
    Latent Effect: HP+1% MP+2%
    INT+1~6 "Magic Atk. Bonus" +0~5
    Enfeebling Magic Skill +1~8
    Enhances "Resist Silence" +1~5
    LV 30 All Jobs
    Cost: X Ballista Points(or whatever currency you want)(Latent active during ballista/brenner)

    How hard is it to put in the numbers to a spread sheet for the gear, I mean honestly. I should think you put one dev on this task for about a day and he could finish it. Balance wise all this gear should be is existing gear that fits the job, with bonuses like "Reduces stun duration" or "Reduces Shield Bash recast" and more HP/MP/Regen/Refresh. You could fix a ton of balance issues through equipment (kind of like how this is done for PvE anyway)

    How hard is it to make a moogle, and a vendor for this gear?

    Just by adding gear specifically built for PvP think about all the people who have now gained interest in the event (Give it some sexy skins and there will be people who want it just for that). Think about the time they can now sink into PvP.

    Of course there will be people who say "FFXI IS NOT FOR PVP, IF I WANTED PVP I'D GO PLAY LoL OR SOMETHING," but it's not like they have to do it. PvP gear would be useless in PvE.

    This is probably falling on deaf ears, but it's been something I've wanted for FFXI for a while.

    Edit: Also, "Request Teleportation" to current Ballista matches at the moogle?
    In a team match your desire is highly plausible if you have about 3 other people to support you, if you can pull this off go for it, is it the inferior choice? Depends completely on the setup.

    In WoW you never have to PvP, they cater even more to PvE players by having two different gear sets, on my Deathknight I certainly have PvP armor from the current season, and PvE armor for raiding. You don't mix them, totally separate and since the "Go Play WoW" is always brought up, the reality is you 'never' have to PvP ever, if you don't want.


    If you want to use the wrong gear for the wrong situation that's your choice but prepare to lose.

    Just as there is wrong choices for all the things you do in PvE in PvP there are wrong choices and right choices.

    Not different choices. Wrong choices, and right choices.

    How can you quote one fraction of a sentence of a post, somehow think that holds validity, and then say you want to use the wrong gear for the job, and somehow you should be rewarded for victory?

    If you want to go full DD setup go to a team match but you'll probably die because of no PDT and gearing totally wrong, just like how in PvE you can gear wrong during TP/WS.

    You want to be rewarded for doing things incorrectly, so yes you have the option to be wrong and die easily.


    The idiot option is picking the wrong gear and expecting to be rewarded with positive results, all I've heard is: I don't have inventory space, and, I don't have any idea what I'm doing but I still want to talk about how the system should be changed.

    Yet you keep talking about Balance issues, weaving in and out of 1v1 and team scenarios, when you my good sir quite frankly haven't the slightest clue as to what you are talking about.

    In a game where Corsair mostly thought of a back-line support job has an amazing chance at taking out even RDM's and DD's if executed to perfection - I think that's a pretty damn good system.

    Feel free to exercise your 'option.'
    (0)
    Last edited by Urteil; 11-12-2011 at 05:28 AM.

  2. #62
    Player Alhanelem's Avatar
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    Not really sure what your post has to do with the post you quoted. All I see is a suggestion that tangible rewards be offered for ballista as an attraction to those who might not otherwise participate. There are those of us who would like to see Ballista develop a bit more and not be seen as just a little minigame to smack your best friend around in.

    As you pointed out, PvE and PvP in WoW each offer gear that is most desireable to the relevant crowd, and the best PvP gear is not the best PvE gear or vice versa. It's perfectly possible to have nice rewards for participation without them being out of balance with everything else.
    (1)

  3. #63
    Player Leonlionheart's Avatar
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    WAR Lv 95
    Well glad you replied, but again you didn't really say anything new.

    Gearing for the situation is great, but what I'm trying to go for is situations where DD gear is actually useful and not completely stupid to use. 1v1 it's almost never useful (almost impossible for jobs without silence/sleep/gravity/bind/petrify to win, since kite/nuke will generally beat any DD) to gear for DD in most slots.

    Another issue: how is it not a flaw that you have to gear for your opponent 1v1? There are way too many situations for balance to be possible in 1v1. Can be useful in 3v3+ but again depends on your party members and targets. The issue with gear is this: You have to gimp your DD output in several important slots to gain a chance to resist something that may or may not even be used in the fight, depending on the target. If the target has half a brain he can find ways around that particular defense. Pretty much impossible for certain DD jobs to beat RDM or BLM 1v1 (probably why SE hasn't installed a 1v1 system officially, since it's completely biased). In these matches you can't gear for MDT or MDB because you'll get ripped apart by enfeebs/DoTs, if you gear for enfeebs you'll get ripped apart by a good kite/nuke strategy.

    What I'm trying to say is that this game needs gear specifically for PvP. Or did you miss the 95% of that post that wasn't pointing out your insane and stupid opinions on FFXI PvP? Silly to argue this stuff with you when you think the system is amazing and flawless because jobs that are lackluster in PvE are amazing in PvP, FYI that doesn't make balance in either PvE or PvP, as, like you and I both agree, they are different events.

    Who can possibly think that a gearing system specifically for FFXI PvP is a bad idea? At minimum there would need to be 3 sets and various accessories, at maximum there would be a tiering system for your level in Ballista (not practical at the moment because the event isn't exactly popular).

    With gear designed for PvP, and only obtainable through PvP, you could have stats like Haste +5%, Damage Taken -5% and Resist Sleep on a single piece and not have it be COMPLETELY overpowered in PvE.

    Can't believe you're disputing this simply because I think you're a total tard
    (2)

  4. #64
    Player Alhanelem's Avatar
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    +1 for good, intelligent suggestions.

    Now there are certain things we will fundamentally disagree on, but you're pretty much spot on here.

    I just wish the community team would weigh in on this issue or at least let us know they've forwarded our feedback.

    A little shot in the arm could do wonders for Conflict.
    (0)

  5. #65
    Player Leonlionheart's Avatar
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    Honestly gear is pretty much what propels players in this game at this point. I mean look at sky, before augments (after aby ofc) no one did it. Now it's actually very profitable to simply farm pops and sell in your bazaar again.

    Why don't people do Ballista? Nothing rewarding but a sense of epeen that doesn't really matter elsewhere in the game. Put gear in there, boom. It would be flooded with interested players.

    Most people who actually give PvP a shot are astounded by how fun it is, there's just nothing pushing players into it.
    (3)

  6. #66
    Player Urteil's Avatar
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    Quote Originally Posted by Leonlionheart View Post
    Honestly gear is pretty much what propels players in this game at this point. I mean look at sky, before augments (after aby ofc) no one did it. Now it's actually very profitable to simply farm pops and sell in your bazaar again.

    Why don't people do Ballista? Nothing rewarding but a sense of epeen that doesn't really matter elsewhere in the game. Put gear in there, boom. It would be flooded with interested players.

    Most people who actually give PvP a shot are astounded by how fun it is, there's just nothing pushing players into it.
    And as far as SE adding gear etc? Cool I guess but it would be nice if they put things in to ballista like massive amounts of cruor/exp/cosmetic items/useful teleports/a point system that allows you to obtain PvE gear/that wouldn't take away the need for people to go into PvE and pursue better gear. This way the game can use PvP to be an extension of PvE.

    I hope they do add something, whether its titles, neat consumables, some type of gear. But then probably that gear would just be useful in PvP and that wouldn't bring anyone running over. For PvP to be popular especially on the scale you are advocating the reward needs to be applicable to the rest of the game. Oddly enough PvE gear is good PvP gear you just have to know what you are doing.

    PvE gear is amazing PvP gear, and there is gear that is often overlooked and never used that finds amazing uses in PvP. What you want is a specific set of equipment just for PvP and I'm simply saying that it isn't truly necessary as these niche pieces of gear already exist. Just look for them.

    There are pieces like Mekogai, twilight, alot of the AF2 etc. which you can then modulate your gear with these odd pieces to cover your ass, and the awesome thing is they aren't too terribly hard to obtain.


    "How is it not a flaw that you have to gear for your specific enemy:"

    Are you kidding? Picking the right tool for the job is a basic skill we do every day when creating gear sets, this is just an extension of that.

    Your entire argument is based on your laziness and wanting to wear full DD gear in situations that don't call for it. In PvE you change your gear for the right situation and you meet failure when using the wrong gear.

    All I hear is "I can't do this." "I don't want to gear properly." "I don't know what the hell I am doing."

    Its really funny when I know a few warriors who do very well with hybrid setups /sch and use their retalatino and varied gear matchups to overcome this weakness. And in TvT they gear for straight DD but even then use pdt/mdt. Again they



    You are by far the most incompetent PvP'er on the planet and yet act like your opinion should be taken seriously when you say the most amateur, dipshit things I've ever seen.

    I don't think you PvP because if you followed 1/10 of your own advice or anyone did, they'd achieve such terrible results its not suprising why they would want to quit or hate the system.
    (0)
    Last edited by Urteil; 11-13-2011 at 06:17 PM.

  7. #67
    Player Urteil's Avatar
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    Increasing interest in PvP is as simple as added the ability to select:

    Seals, +2 Jewels/Cards/Stones, 15 AC to each member of winning team, 50,000 Cruor to each member of winning team, cosmetic(aura/title/name changing color).

    If they added things similar to these it would instantly become popular again without any other adjustments being needed. (Although, those would be nice.)
    (0)

  8. #68
    Player Leonlionheart's Avatar
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    How is it not a flaw that you have to gear for your opponent?

    That's like playing Pokemon TCG and knowing that your opponent has a Water deck so you stack your deck with Thunder types. Seriously, it's actually cheating in competitions.

    I have the gear, I've used the gear. Doesn't mean it's right that it has to be that way, or a good thing in any way.

    Shooting for one piece benefits several situations for both mages and melees separately, made for PvP from SE; what's your issue with that?
    (1)
    Last edited by Leonlionheart; 11-13-2011 at 08:30 PM.

  9. #69
    Player Leonlionheart's Avatar
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    Quote Originally Posted by Urteil View Post
    You are by far the most incompetent PvP'er on the planet and yet act like your opinion should be taken seriously when you say the most amateur, dipshit things I've ever seen.

    I don't think you PvP because if you followed 1/10 of your own advice or anyone did, they'd achieve such terrible results its not suprising why they would want to quit or hate the system.
    I don't know how you came to this conclusion, I essentially agree with you as the game is right now. I'm not telling anyone to not gear for the situation. If you're fighting a RDM by all means use enfeebling resist gear. Bummer you're losing out on all that MDT cause they can nuke too. Hell the good ones can CDC your face.

    I'm saying it shouldn't have to be that way.

    Also, 1v1 is stupid. You're stupid for thinking it's balanced. Whoever was fighting those WARs is stupid for even giving them a chance. It's incredibly easy to take down a WAR in 1v1 for any mage, including NIN. DD v DD is a completely different game though.
    (1)
    Last edited by Leonlionheart; 11-13-2011 at 08:29 PM.

  10. #70
    Player Urteil's Avatar
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    Quote Originally Posted by Leonlionheart View Post
    I don't know how you came to this conclusion, I essentially agree with you as the game is right now. I'm not telling anyone to not gear for the situation. If you're fighting a RDM by all means use enfeebling resist gear. Bummer you're losing out on all that MDT cause they can nuke too. Hell the good ones can CDC your face.

    I'm saying it shouldn't have to be that way.

    Also, 1v1 is stupid. You're stupid for thinking it's balanced. Whoever was fighting those WARs is stupid for even giving them a chance. It's incredibly easy to take down a WAR in 1v1 for any mage, including NIN. DD v DD is a completely different game though.
    The game isn't /really/ balanced anywhere, you think its better on the team v team level? One word: Corsair.

    The fact is that many jobs can overcome other mage jobs that aren't strictly mages, Samurai is an excellent example, Corsair, Spharai Monk, Dark Knight, Paladin, Ninja.

    Why would a RDM be going toe to toe with a good DRK or WAR, not very smart especially if they can put Dispel pressure and have a relic/high end weapon with the ever looming fear of WS. And retaliation would murder them.

    Yes you just implied that a RDM would walk up to a warrior and eat retaliations with weapons in the 130+DMG range.

    CDC? Who the fuck uses CDC in PvP, Sanguine Blade or go home, on RDM death Blossom for magic evasion down.

    . . .

    In reality its incredibly easy to take you down, warrior with sublimation, resist break and fighting in light arts to erase gravity etc itself has incredible Zerg potential. Slot in haste easily with 2x +3 resist earrings, and the simple use of MP merits and minimal gear can allow /sch's natural mp levels the Warrior a lot of breathing room especially if the enemy can't aspir back.

    You don't want to use the right gear, you don't want to use MP merits. Then lose. You lose. Too bad, you didn't augment yourself correctly. Its your fault. However for a Warrior with Bravura, and top end gear and (here's the hard part) knows how to use it, its not /as/ hopeless as it seems. Hard? Yes, yes it is.

    What, you don't gear specifically for PvE? Are you honestly saying that its stupid that you have to choose specific gear in specific situations? . . .



    Warrior can progress very well against any DD job as they cannot be easily evaded in full accuracy gear, Retaliation cannot be countered, and the 2handed formula favors them like SAM and DRK for kicking evasion based jobs in the ass.



    I agree warrior has it rough, but many jobs don't nearly have it quite as bad. Perhaps its warrior that needs specific attention, and I agree it does. Warrior honestly is kind of boring and while it does good damage (and it should its ALL the job has) I think it would benefit from some JA / trait buffs that gave it utility.

    And even then that's 19/20. Pretty nice if you ask me.
    (0)
    Last edited by Urteil; 11-13-2011 at 08:52 PM.

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