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  1. #19
    Player Urteil's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    909
    Character
    Urteil
    World
    Phoenix
    Main Class
    DRK Lv 99
    Quote Originally Posted by Leonlionheart View Post
    who honestly thinks people who don't do PvP suck at ffxi. That's truly idiotic with PvP at the stage it is in FFXI.

    I actually have quite a bit of resist gear now that I think about it simply from augmented aby items. Some that don't even appear on gear otherwise. Would I like to go into a PvP match and use offensive gear on an offensive job to augment it's role? Yes. Should that be an option? It should. There aren't many popular MMO's without good PvP anymore, and it's not like you even have to PvP in the first place. Increasing the interest in PvP would only bring more subscriptions, or more players back who loved it when it was more popular. So I arrive on my next point

    @SE:
    Consider this: A Ballista Moogle in each of the three main cities. Has a "Ballista Locker" for specific Ballista items and gear or just make a Ballista porter slip. Another good alternative would be a second inventory and equipment screen specifically for PvP, but that's starting to ask a lot.

    Ballista Gear:
    "Damage Mage Hat"
    [Head] All Races
    DEF:10~28 HP+10 MP+20
    Latent Effect: HP+1% MP+2%
    INT+1~6 "Magic Atk. Bonus" +0~5
    Enfeebling Magic Skill +1~8
    Enhances "Resist Silence" +1~5
    LV 30 All Jobs
    Cost: X Ballista Points(or whatever currency you want)(Latent active during ballista/brenner)

    How hard is it to put in the numbers to a spread sheet for the gear, I mean honestly. I should think you put one dev on this task for about a day and he could finish it. Balance wise all this gear should be is existing gear that fits the job, with bonuses like "Reduces stun duration" or "Reduces Shield Bash recast" and more HP/MP/Regen/Refresh. You could fix a ton of balance issues through equipment (kind of like how this is done for PvE anyway)

    How hard is it to make a moogle, and a vendor for this gear?

    Just by adding gear specifically built for PvP think about all the people who have now gained interest in the event (Give it some sexy skins and there will be people who want it just for that). Think about the time they can now sink into PvP.

    Of course there will be people who say "FFXI IS NOT FOR PVP, IF I WANTED PVP I'D GO PLAY LoL OR SOMETHING," but it's not like they have to do it. PvP gear would be useless in PvE.

    This is probably falling on deaf ears, but it's been something I've wanted for FFXI for a while.

    Edit: Also, "Request Teleportation" to current Ballista matches at the moogle?
    In a team match your desire is highly plausible if you have about 3 other people to support you, if you can pull this off go for it, is it the inferior choice? Depends completely on the setup.

    In WoW you never have to PvP, they cater even more to PvE players by having two different gear sets, on my Deathknight I certainly have PvP armor from the current season, and PvE armor for raiding. You don't mix them, totally separate and since the "Go Play WoW" is always brought up, the reality is you 'never' have to PvP ever, if you don't want.


    If you want to use the wrong gear for the wrong situation that's your choice but prepare to lose.

    Just as there is wrong choices for all the things you do in PvE in PvP there are wrong choices and right choices.

    Not different choices. Wrong choices, and right choices.

    How can you quote one fraction of a sentence of a post, somehow think that holds validity, and then say you want to use the wrong gear for the job, and somehow you should be rewarded for victory?

    If you want to go full DD setup go to a team match but you'll probably die because of no PDT and gearing totally wrong, just like how in PvE you can gear wrong during TP/WS.

    You want to be rewarded for doing things incorrectly, so yes you have the option to be wrong and die easily.


    The idiot option is picking the wrong gear and expecting to be rewarded with positive results, all I've heard is: I don't have inventory space, and, I don't have any idea what I'm doing but I still want to talk about how the system should be changed.

    Yet you keep talking about Balance issues, weaving in and out of 1v1 and team scenarios, when you my good sir quite frankly haven't the slightest clue as to what you are talking about.

    In a game where Corsair mostly thought of a back-line support job has an amazing chance at taking out even RDM's and DD's if executed to perfection - I think that's a pretty damn good system.

    Feel free to exercise your 'option.'
    (0)
    Last edited by Urteil; 11-12-2011 at 05:28 AM.

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