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Thread: [JOB[Bag

  1. #1
    Player Longsnake's Avatar
    Join Date
    Oct 2011
    Posts
    5
    Character
    Longsnake
    World
    Sylph
    Main Class
    WHM Lv 99

    [JOB]Bag

    Many players, including myself, are undoubtedly all feeling the inventory crunch. The ease with which jobs can be leveled now and the ever increasing amount of gear to collect has left players with important decisions about which gear to keep, use, sell, toss, store, or mule. Personally, I frequent 5 jobs and find myself struggling with swapping gear and keeping track of it - I can't fathom how people who regularly play more than that manage. Wouldn't it be convenient to have all of our gear for each job in one convenient place? Introducing the [JOB]Bag!

    The [JOB]Bag allows you to make "copies" of items you currently have in your inventory (Safe, Satchel, Storage, Sack, & Locker) in place them into specified bags for each job. When that job is selected as your main job, you gain access to all of the gear you have placed in that bag. This way, you can carry all of the gear you need to have with you for all of your jobs without over-burdening yourself.

    Some important other notes I've thought about:
    * Active items cannot be in your inventory (though I'm not sure how having 2 of an item would affect macros)
    * Changing jobs takes 30s so Bags can check storage systems to ensure items are still in inventory (though I'm sure programmers can come up with something faster than I can)

    [JOB]Bag is a working title so don't get too hung up on the name.

    Questions, comments, concerns, improvements?

    Cheers!
    Longsnake
    (1)
    Last edited by Longsnake; 10-21-2011 at 11:17 AM.

  2. #2
    Player Kristal's Avatar
    Join Date
    May 2011
    Posts
    1,552
    Character
    Kristal
    World
    Bismarck
    Main Class
    PUP Lv 99
    I don't see something like that working in FFXI. It's just too complex.
    Items can't be in two places at the same time.
    (0)
    "Puppetmaster was our last best hope for peace. It failed.
    Now it's our last best hope.. for victory!"

  3. #3
    Player saevel's Avatar
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    Apr 2011
    Posts
    2,350
    Just add more things like the Mog Satchel, or increase inventory size. Although honestly the 80 limit may be cause of the PS2... who knows.
    (0)

  4. #4
    Player Kensington's Avatar
    Join Date
    Aug 2011
    Posts
    2
    Character
    Kensington
    World
    Lakshmi
    Main Class
    DRG Lv 95
    I'm not sure if this implementation would work, but an easier way to retrieve gear for another job would be very welcome. Even if our storage space is never expanded again (though I definitely support adding some way to make furnishings not count against your Mog Safe capacity, which doesn't even make sense), dumping up to 15 or 16 items into storage and taking the same number back out every time you change jobs can be very frustrating. If using macro gear, job specific food, &c., this number can be far larger. Some sort of shortcut or macro would be wonderful.
    (0)

  5. #5
    Player Ferris's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    22
    I think adding some sort of equipment set system would be a good way to head into this kind of direction. And maybe allowing us to equip stuff that is in other bags beyond inventory, so we could equip fro Satchel/Sack.

    Sets could work as a regular equipment screen and then save said set under your own name. Then /equip Set "Name"

    Then you can expand that system into something like "Acquire set" or "Pull set" where you pick the set you're wanting the pieces for, and it pulls them into your bag (or a bag of your choice).

    Really, the inventory issue could be solved fairly easily if they were to put the effort into finding a solution. Multiple usable inventories, equipment slot specific bags so that we don't even have equipment in our main inventory. It may sound like overkill, but honestly I think it would be a relief. Give each slot Inventory matching amount of slots. That's a lot of inventory, yes; but 1.) it would be equipment only, and 2.) who cares? What bad thing could come from having "too much" inventory space.
    (0)
    Last edited by Ferris; 10-27-2011 at 10:56 AM.

  6. #6
    Player
    Join Date
    Jun 2011
    Posts
    45
    couple things could do is add sub invos for certain things like linkshells nin tools expendibles like meds/foods. Also allowing peeps be able macro /equip form stuff in sack and satchel would be a big help. Also being able store stuff on porter moogle without need to trade specific tags with the gear would be lot faster. just let trade any storable gear to moogle and have it stored and tags just used to remove it.
    (0)

  7. #7
    Player Ferris's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    22
    It's honestly dumb that linkshells even take up inventory space at this point.
    (0)