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  1. #111
    Player xbobx's Avatar
    Join Date
    Mar 2011
    Posts
    575
    Character
    Shuffles
    World
    Ragnarok
    Main Class
    PUP Lv 99
    I think we just have to come to terms with that fact that the remaining staff of FFXI are family members of top SE executives that took programing/customer service/project management through an internet course and were unemployable at Capcom, Sony etc.
    (0)

  2. #112
    Player xbobx's Avatar
    Join Date
    Mar 2011
    Posts
    575
    Character
    Shuffles
    World
    Ragnarok
    Main Class
    PUP Lv 99
    Lol why did this get moved
    (0)

  3. #113
    Player
    Join Date
    Apr 2011
    Posts
    114
    New update on Puppetmaster Automaton Testing:

    -Phalanx consistantly absorbs 31 damage against 1000 Needles.

    -Automaton's Stoneskin (casted on Master) IS effected by Enhances "Stoneskin" Effect Gear!

    -Automaton's Shock Absorber seems to absorb random amounts between 279-283 damage though on 3 occasions it absorbed 350-363 damage...

    Theoretical Calculations: Stone Gorget + Earthcry Earring + Haven Hose + Siegel Sash = 420 Damage Absorbed + 31 Phalanx = 451 Damage Shield!

    More to come so stay tuned!
    (1)
    Last edited by Nezha; 11-01-2011 at 02:06 PM.

  4. #114
    Player Babekeke's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,273
    Quote Originally Posted by xbobx View Post
    Lol why did this get moved
    Because everything in this thread relates to things only relevant on the test server, which is what this forum is for.
    Strange that the mods didn't add a comment when they moved it though.
    (0)

  5. #115
    Player Gael's Avatar
    Join Date
    Mar 2011
    Posts
    57
    Character
    Gael
    World
    Bismarck
    Main Class
    PUP Lv 95
    Quote Originally Posted by Nezha View Post
    -Phalanx consistantly absorbs 31 damage against 1000 Needles.

    -Automaton's Stoneskin (casted on Master) IS effected by Enhances "Stoneskin" Effect Gear!

    -Automaton's Shock Absorber seems to absorb random amounts between 279-283 damage though on 3 occasions it absorbed 350-363 damage...

    Theoretical Calculations: Stone Gorget + Earthcry Earring + Haven Hose + Siegel Sash = 420 Damage Absorbed + 31 Phalanx = 451 Damage Shield!
    Phalanx is affected by masted gear ?
    (a pup can get +50 enhancing skill with gear)
    (0)

  6. #116
    Player Dfoley's Avatar
    Join Date
    Mar 2011
    Posts
    427
    Character
    Raijitsu
    World
    Ragnarok
    Main Class
    PUP Lv 99
    Quote Originally Posted by Babekeke View Post
    Because everything in this thread relates to things only relevant on the test server, which is what this forum is for.
    Strange that the mods didn't add a comment when they moved it though.
    Sounds more like someone like you requested it to be moved without reading the threads already in the test forum...

    Being as nothing in this thread is relevant to either the feedback or the bug threads already created that already contained all relevant information.
    (0)
    Last edited by Dfoley; 11-01-2011 at 07:33 PM.

  7. #117
    Player
    Join Date
    Apr 2011
    Posts
    114
    I'm pretty sure this won't work, seeing is I have no enhancing skill to begin with anyway. If there was an "Enhances Phalanx Effect/Potency" Gear then yes, but my Phalanx/Stoneskin potency are calculated from the Automaton's Magic Skill and affected by "Enhance Stoneskin Effect" gear since I take the effect of Stoneskin. I believe the same would be true for Stoneskin-ga cast by a SCH (i.e. Stoneskin calculated from SCH's enhancing magic + whatever Enh. SS Effect the receiver has (and/or caster?) has.
    (0)

  8. #118
    Player
    Join Date
    Apr 2011
    Posts
    114
    I wanted to take the moment to thank SquareEnix for the changes they have made thus far. I have only been posting my suggestions and haven't taken any time to express my gratitude. I am in the process of actively updating and compiling any bugs/suggestions/etc. that I come across in-game, in-forum, or by word of mouth that has been tested by other PUPs on Undine or in the PUP-Testing LS (FashionSenseless).

    To the people wanting Stoneskin and/or Phalanx on Soulsoother

    I hope SquareEnix DOES NOT add Stoneskin and/or Phalanx to Soulsoother frame. This would be awesome... it really would, but it would steal Stormwakers new-found light. Instead add Protectra(I~V)/Shellra(I~V) to Soulsoother for when the PUP is in a party. Before, Stormwaker was a pretty unused frame beside when alternating between Stormwaker & Spiritreaver frame for double nukes during the downtime of Deactivate.

    Attachments:

    Most of the attachments as there are, are great, though I think Damage Gauge/Equalizer/Strobe (giving Strobe a reduced recast time when using Fire Maneuvers, such as how Barrier Module is to Shield Bash) could be a bit better.

    If SE could only do/fix/change one more thing between now and Lv.99(beside what they have already done)

    I would love to see either a revamp of Harlequin in the case that they will not make any new Head/Frames (giving him access to dark magic/ranged attacks via a Bow/Gun he pulls out, or maybe his has pops off and he uses an arm cannon (lol *jokes*)) or a final automaton (he could be a universal automaton, but this might defeat the point of revamping Harlequin, so every pet has a purpose and is an inticing option, so instead a new pet job concepts: MNK, (True) DRK, (True) PLD, SAM (I don't think any other job could be feasibly implemented or created without upsetting the balance between jobs such as DNC, BRD, COR, NIN, etc. even though I'd love them).

    As for the new Puppetmaster two hour:

    Two Automatons is what I'd really like to see (of course the second Automaton being active only for the time limit of the new 2hr ability). I'd imagine it Summoning Ovjang or Mnejing (or Alexander *jokes* lol even though he is a pseudo-Automaton... really just want to see summoners flip out for even suggesting this lol <3) this could be completely random or chosen, and the Ovjang/Mnejing would either operate completely independently, the effect of elemental maneuvers would be shared in between both automatons, or after choosing a maneuver you would then choose a target (Mnejing/Ovjang or your own Automaton to take the effect of the maneuver).

    I really can't image what our new 2hr could be besides two automatons, seeing as SquareEnix opened that can of worms with Empress Nashmera (which by the way, if you guys [SE] are planning on making a final AF set (aka AF4), something like Nashmeras white outfit wouldnt be horrible... enough with the rediculous colors, I want to be proud in my gear >.>). I would NOT like to see our pets recieve respective two hours(i.e. Eagle Eye Shot, Benediction, etc.) due to the fact that it would upset the balance I know SE wishes to maintain between jobs and I'm getting a little tired of recycled content.

    Another extended idea is that for all jobs (WAR,MNK,PUP,etc.) the new two hour has two different effects or an added effect when combined with the original two hour (i.e. Might Strikes + (New WAR 2HR) = One ability, while (New WAR 2HR) alone = another ability or lessered effect that the the combinded version.

    Other Puppetmasters merits I foresee/would be useful|awesome|etc.:

    -Merits to reduce recast of "Maneuvers" (all or by element)

    -Merits to increase the duration of "Maneuvers"

    -reducing "overload" rate via merits [can never have enough overload rate down especially with the new PUPdate coming ]

    -new JAs (We only have 8 [incl. Maintenence, not incl. Overdrive (2hr)])

    -merits that Reduces Automaton decision making time (i.e. Time interval between spells, abilities, and TP ability usage)

    -Reducing Automaton Attack Speed/Ranged Attack speed delay

    -Enhancing the effect or reduces recast of Tactical Switch and Maintenence(Such as adding regen effect to Maintenence)

    -Meriting Deus Ex Automata so pet is spawned with more HP/MP

    -Merit that boosts the effect of all equipped attachments by X%

    -Merits that Boost Automaton HP/MP amounts

    -Merits that give Automatons access to new spells/job abilities/weapon skills

    -More merits being able to be added to Category I and II (Lv. 75) Merits

    Can't really think of anything else here...

    Anyone elses thoughts?
    (2)
    Last edited by Nezha; 11-02-2011 at 12:04 AM.

  9. #119
    Player Dfoley's Avatar
    Join Date
    Mar 2011
    Posts
    427
    Character
    Raijitsu
    World
    Ragnarok
    Main Class
    PUP Lv 99
    Where as I would hate to see 2 pets as a two hour. It would just bring on tooooo much pain and complication.
    (0)

  10. #120
    Player
    Join Date
    Apr 2011
    Posts
    114
    I think theoretical options above aren't complicated at all. Plus Ovjang and Mnejing are awesome state-of-the-art Automatons that probably have abilities that exceed the realms of our ordinary Automatons.
    (1)

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