Quote Originally Posted by Dfoley View Post
So correct me if I am wrong. you are using rdm for weak phalnax/stone skin over cure 5/6 and complaining about dieing?

Jinte, help me out, cause that makes no sense. With the global recast being 10 sec, and enhancing magic being a 15 sec recast. It is not gonna keep stoneskin on you unless you are ninja and then its basically adding 1 more shadow. Phalanx maybe able to keep up but again -30 dmg per hit doesn't really compare to an extra 400-800 hp healed.

I just dont see the advantage of stoneskin/phalanx over cure5/6 on nm. I personally just use the rdm for soloing even con or lower mobs. Then it can nuke , buff, enfeeble, and heal and still be useful.
does the puppet's phalanx/stoneskin have a lower cap than it does for players and I just didn't notice? I was meaning for situations where you're /nin, since typically even in abyssea I -rarely- need cure VI, and I only Cure V if I get lazy or the mob gets in a lucky string double-triple crits right after wiping my shadows. I was kind of thinking long-term, assuming they'll add new, tougher NMs that aren't High Tier VW hard (read: shit that I can solo and find challenging, but not shit that'll roflstomp me six ways from sunday) outside of abyssea now that abyssea's done, and that w/o MM, I'd rather use SW and ride stoneskin/cure IV for better MP management, since 85% of the time I die while trying to solo tougher NMs, it's during the 5~10 seconds I'm deactivating for MP. The other 15% is split between 10% due to lag and 5% due to being a dumbass (min value, can't drop below 5%).

Quote Originally Posted by Dfoley View Post
Also, why is thunder 4 stealing agro from you ><
Start of the fight, typically. It's pretty hard to keep hate off a T4 nuke with only 1-2 attack rounds of hate.