probably dumb question but how do you change the resolution on test server, where are the options?
probably dumb question but how do you change the resolution on test server, where are the options?
I did it in the registry, used this page as reference:
http://wiki.ffxiclopedia.org/wiki/Graphics
In the registry, at HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\PlayOnlineUS\SquareEnix\FinalFantasyXITestClient
*edit* my windows 7 is 64 bits, so the exact location might change...
option 034, change to decimal, put it at 1.
Last edited by Devnull; 10-30-2011 at 05:52 AM. Reason: mention that my windows 7 is 64 bits
I got my puppet to cure over -na, finally. It took 3 light maneuvers, but she did it. Got this to work with no attachments, damage gauge alone, and vivi-valve alone, but haven't tried it with anything else. That's a lot of stupid.
For that test: Deus with soulsoother set, no attachments. role reversal, deactivate, activate for full HP/mp, poison pot from the GM moogle, then deploy/retrieve on various mobs around the batallia-jeuno zone to see if I could get anything other than poisona. If I could get my hands on some blinding potions that would be a lot more conclusive in my eyes, as the puppet -could- prioritize poisona due to it removing a dot and poison -normally- being a lot more potent when you're at 330 HP than it is from a poison pot.
Also, the puppet -won't- over write a lesser protect or shell. /sch, Puppet cast pro and shell 5, I canceled protect, cast protect II, and my puppet cast haste. probably the same with shell, will test that in a minute.
edit: also did some testing with auto repair kit II: No change to the HP% increase that I can see, but the regens got increased across the board.
----- Harlequin Frame
1 light: 12 HP/sec
2 light: 24 HP/sec
3 light: 37 HP/sec
----- Valoredge Frame
1 light: 12 HP/sec
2 light: 25 HP/sec
3 light: 38 HP/sec
----- Sharpshot Frame
1 light: 11 HP/sec
2 light: 22 HP/sec
3 light: 34 HP/sec
----- Stormwaker Frame
1 light: 10 HP/sec
2 light: 21 HP/sec
3 light: 32 HP/sec
Also, is there some sort of pup-test-data-linkshell? If so, I can haz pearl? If not, I'll go make one, send me a tell for a pearl and I'll sack you, and we can get a better flow iof information going. I can't write stuff down while testing because I don't have any space at my desk for pencil/paper, so if I could share info with someone that DOES, I could get stuff done a lot faster than I am having to log out every 10-15 minutes to compile data x.x
Stormwaker priorities:
Enhancing -> Elemental -> enfeebling
UNLESS
elemental can one shot. Tried it against bunnies outside sandy and all caroline ever did was nuke, unless I got two really close and got a deploy out before the elemental recast was up.
In sky vs pots/birds/dolls: enhancing -> elemental -> enfeebling -> Enhancing -> elemental -> enfeebling
In ronf vs bunnies/worms: Elemental -> enhancing -> enfeebling
Elemental's recast feels like it's the same as enhancing, so 10~12 seconds.
As for healing, I tested with soulsoother; activate -> role reverasal -> fight some shit to get my HP down a bit more, but not triggering cure. Once ready, Deploy -> cast random spell -> light maneuver -> cure V -> role reversal -> some enfeeble -> cure V, so Healing's recast will be 5~8 seconds. Not 100% on the exact because it may have waited for cure V's recast instead of overcuring with cure VI, so I'll test a few more times to be sure.
had no attachments equipped for the stormwaker testing, but vivi/damage/optic/ark, scanner/tactical/manabooster/tranq, mana tank/mana converter/heatsink/stealth screen (basically my typical SS build, plus TP for the sake of curiosity) for the soulsoother testing.
Also, tested with both: you can't force addle on anything without MP, same as silence. Additionally, is anyone else feeling like they fucked with the maneuver priority set up? I can't get anything I KNOW works to work, and the fact that the puppet prioritizes Poison II over Slow now is aggravating me.
My stormwaker enfeeble order vs pots, and dolls (birds it opened up with a nuke after casting stoneskin despite the bird having > 75% HP, but it was close so I'm considering it a fluke) was something like:
Poison II -> Slow -> Blind -> Silence -> Paralyze -> Addle (Silence and Addle were only against pots, but they WERE in those positions. Additionally, a wind maneuver could NOT force silence against pots, but DID force slow. I'm gonna play with it some more, but it feels like they fucked something up.
Ok here some of the testing I have done with pdt attachments against 1000 needles
95 pup
Valoredge
Attachments Armor 1 Armor 2 Analyzer
0 earth mav 332
1 earth mav 296
2 earth mav 255
3 earth mav 205
Attachment Armor 2
0 earth mav 355
1 earth mav 330
2 earth mav 304
3 earth mav 279
Tested both against many 1000 needles numbers came up the same all the time note both these tests only had those attachments listed and no outside pet pdt gear.
Last edited by Dfoley; 10-30-2011 at 09:22 AM.
Pet Innate Physical Damage Taken -% & Armor Plate I/II TEST:
Innate: Stormwaker Frame: 6.8% | Harlequin Frame: 13% | Valoredge/Sharpshot: 19.2%
Armor Plate I: 0 = 4.6% (5%) | 1 = 6.6% (7%)| 2 = 9.8% (10%) | 3 = 14.8% (15%) (Rounded Numbers in Parenthesis)
Armor Plate II: 0 = 9.8% (10%) | 1 = 14.8% (15%) | 2 = 19.8% (20%) | 3 = 25% (25%)
Theoretical Calculations for Valoredge frame: MAX gear PDT- = 22%, Innate PDT = 19.2%, Armor Plate I & II w/ 3 Earth Maneuvers = 39.8% (40%)
MAX PDT%-: 82%
This number seems high though all my calculations for PDT were repeated multiple times and done consistantly. It makes me wonder if there is a -PDT% Cap for pets and also when using Ducal Guard in Abyssea does it just add to a cap or do 50% damage reduction of the remaining damage after the 82% is subtracted . . .? More testing to be had here!
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