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  1. #71
    Player Theytak's Avatar
    Join Date
    Mar 2011
    Posts
    485
    from testing with my stormwaker in sky, vs pots, I'm fairly confident they totally fucked up casting priority. I only ever got caroline to open with silence once, and that was with no maneuvers active. I also got poison II and slow as openers with no maneuvers, and I never once got silence with a wind maneuver, only slow. The only static thing was addle, which was always last. stormwaker cycled randomly through all of the other enfeebles between nukes, and so did soulsoother, and I couldn't get any priority maneuvers to work 100% of the time. Occasionally they'd work, occasionally they didn't.

    This all held true both with and without scanner/tactical/anything else.
    (1)
    Siren Server since 2004
    AKA Lady Jinte of Allakhazam
    Quote Originally Posted by SpankWustler View Post
    Nutcracker had trained for years to crush the crotch and/or obliterate the ovaries of each and every monster in Vana'diel. Not even some weird thing that fish have called a "cloaca" could stem his robotic rage towards reproductive bits.

  2. #72
    Player Dfoley's Avatar
    Join Date
    Mar 2011
    Posts
    427
    Character
    Raijitsu
    World
    Ragnarok
    Main Class
    PUP Lv 99
    I have been able to get different enfeebles to cast first with soul soother, maybe its just the rdm helm
    (1)

  3. #73
    Player xbobx's Avatar
    Join Date
    Mar 2011
    Posts
    575
    Character
    Shuffles
    World
    Ragnarok
    Main Class
    PUP Lv 99
    too bad, I can see rdm helm really being a great puppet to solo with, help speed up kills etc.
    (0)

  4. #74
    Player Siviard's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    336
    Character
    Siviard
    World
    Shiva
    Main Class
    BST Lv 99
    I'm on the Test Server now, but I see a bunch of unfamiliar names. Are you all using your mains, or using mules?

    I know I saw Shinron on the test server b/c I know his main on Fenrir. But how about everyone else?
    (0)

  5. #75
    Player
    Join Date
    Apr 2011
    Posts
    114
    Pet Innate Physical Damage Taken -% & Armor Plate I/II TEST:

    Innate: Stormwaker Frame: 6.8% | Harlequin Frame: 13% | Valoredge/Sharpshot: 19.2%

    Armor Plate I: 0 = 4.6% (5%) | 1 = 6.6% (7%)| 2 = 9.8% (10%) | 3 = 14.8% (15%) (Rounded Numbers in Parenthesis)

    Armor Plate II: 0 = 9.8% (10%) | 1 = 14.8% (15%) | 2 = 19.8% (20%) | 3 = 25% (25%)

    Theoretical Calculations for Valoredge frame: MAX gear PDT- = 22%, Innate PDT = 19.2%, Armor Plate I & II w/ 3 Earth Maneuvers = 39.8% (40%)

    MAX PDT%-: 82%
    (1)

  6. #76
    Player
    Join Date
    Apr 2011
    Posts
    114
    This number seems high though all my calculations for PDT were repeated multiple times and done consistantly. It makes me wonder if there is a -PDT% Cap for pets and also when using Ducal Guard in Abyssea does it just add to a cap or do 50% damage reduction of the remaining damage after the 82% is subtracted . . .? More testing to be had here!
    (1)

  7. #77
    Player Dfoley's Avatar
    Join Date
    Mar 2011
    Posts
    427
    Character
    Raijitsu
    World
    Ragnarok
    Main Class
    PUP Lv 99
    Quote Originally Posted by Nezha View Post
    Pet Innate Physical Damage Taken -% & Armor Plate I/II TEST:

    Innate: Stormwaker Frame: 6.8% | Harlequin Frame: 13% | Valoredge/Sharpshot: 19.2%

    Armor Plate I: 0 = 4.6% (5%) | 1 = 6.6% (7%)| 2 = 9.8% (10%) | 3 = 14.8% (15%) (Rounded Numbers in Parenthesis)

    Armor Plate II: 0 = 9.8% (10%) | 1 = 14.8% (15%) | 2 = 19.8% (20%) | 3 = 25% (25%)

    Theoretical Calculations for Valoredge frame: MAX gear PDT- = 22%, Innate PDT = 19.2%, Armor Plate I & II w/ 3 Earth Maneuvers = 39.8% (40%)

    MAX PDT%-: 82%

    Those are the same numbers I came up with as well. (see first post)
    The hawt part is the 6.8 for the mage frame. That means we got stout servant 2 (added to main page) some time between 90 and 95.

    It should be 6.8 + 12 % for VE so 18.8 ish (which is pretty much the 19.2 you reported)


    Depending on how gear stacks with attachments, I know the gear cap on pets it -50% pdt however if its like summoners you add he innate to that cap so VE should be 19 +50 as the cap.

    Should be easy enough to check. VE + 3 earth manuevers = 58 (should cap at 50 if its all considered gear)

    If the cap is 70 then you would need the anwing/magian claws to cap.


    Good stuff guys keep it coming and I will update the main post as often as I can


    Edit: Yes I test on Gilmour (my mule) feel free to send me tells (off to test new magic mortor formula and flame holder on bunnies!)
    (1)
    Last edited by Dfoley; 10-30-2011 at 09:02 PM.

  8. #78
    Player Psion's Avatar
    Join Date
    Apr 2011
    Posts
    80
    Character
    Psion
    World
    Asura
    Main Class
    PUP Lv 99
    The cap for pets PDT is 87.5% last I checked, as opposed to players capping at 50%.
    (1)

  9. #79
    Player Dfoley's Avatar
    Join Date
    Mar 2011
    Posts
    427
    Character
    Raijitsu
    World
    Ragnarok
    Main Class
    PUP Lv 99
    Okay i have some data for some math people

    Inhibitor: was 5/10/15/20 store tp
    Tested using soulsoother (wiki says 400 delay)

    0 attachments
    0 10 20 30 40 51 61 71 81 91 102
    Confirms 400 delay

    inhibitor 0 fire maneuvers
    0 10 21 32 42 53 64 74 85 96 107
    +4 store tp would be
    10.7 21.4 32.1 42.8 53.5 64.2 74.9 85.6 96.3 107
    Okay, so 0 maneuvers = is 4 store tp (says it used to be 5, so -1???)

    inhibitor 1 fire maneuver
    0 11 23 35 46 58 70
    +14 store tp would be
    0 11.7 23.4 35.1 46.8 58.5 70.2
    Okay, so 1 fire maneuver = +14 (was +10, so +4 from what it would be)

    inhibitor 2 fire maneuvers
    0 12 25 38 50 63 76 88 101
    +24 stp
    0 12.7 25.4 38.1 50.8 63.5 76.2 88.9 101.6
    So 2 fire maneuvers is +24 store tp (was 15, so +9)

    inhibitor 3 fire maneuvers
    0 14 28 42 56 71 85 99
    +38 store tp
    0 14.2 28.4 42.6 56.8 71 85.2 99.4

    I am going to assume
    1) Delay is 400 (screw you wiki n your bad formulas)
    2) it is 4/14/24/38 store tp
    (1)
    Last edited by Dfoley; 10-31-2011 at 01:18 AM.

  10. #80
    Player Dohati's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    120
    Quote Originally Posted by Siviard View Post
    Just let myself get beat on by a Goblin DRK in Newton Movalpolos to test some things out.

    1. I let myself get into RED hp
    2. I made sure I had debuffs on me (in this case I had Bio and Absorb-CHR on me)

    I put up 1 Light Maneuver and Deployed. WHM Automaton used ERASE instead of CURE.
    sometimes that could be a good thing. i don't have a problem with that is the next spell is going to be cure. like if you had a really bad paralyze effect on a mob that hits super duper hard, and you cant get utsusemi off, i'd say paralyna might help more than cure. and with a recast delay on -na spells, that'd keep them from not curing you at all like they would do in the past like if the mob had ice spikes.
    (0)

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