Am i the only one who wants this to go live as is? Im fine with the AI not prioritizing cure with 2 light maneuvers as long as its a known bug and being worked on.
The plethora of AWESOMENESS more than makes up for it.
Please :-)
Am i the only one who wants this to go live as is? Im fine with the AI not prioritizing cure with 2 light maneuvers as long as its a known bug and being worked on.
The plethora of AWESOMENESS more than makes up for it.
Please :-)
no more ~lol~ pup ^^
They do some good damage now![]()
In regards to Analyzer, we are planning to make the below changes based on the content being checked on the Test Server:
• Change the effect depending on the maneuver
Current: The number of active maneuvers translates to an increase in damage reduction
↓
Post-change: The number of active maneuvers will increase the number of special attacks that can be mitigated
• Change to a static value for damage reduction
Adjustments based on the test server stats (around 30-50%)
With these changes, we need to set aside a good amount of time to develop and test, as well as ensure a solid period to collect feedback, so this won’t be implemented during the next version update. We’ll be sure to let you know when it will be available for testing.
Devin "Camate" Casadey - Community Team
so when is the next update, and I assume this won't delay the whole pupdate, just that one attachment?
hmm currently that would make analyze way more useful even at the low end of 30%. At 50% it would make it phenomenally useful.
and i ahve to agree, when is the next update? because i thought the test server was supposed to make more frequent smaller patches, and as is it seems like the same delay as it would have been without it
Last edited by Dfoley; 11-29-2011 at 08:25 AM.
Camate,
Any chance the Dev team could lock the Tier IV Elemental spells back up for Stormwaker head? spamming Thunder IV / Blizzard IV for mediocre damage cripples its MP. Was doing my usual set of Grounds of Valor (moved to Labryinth of Onzozo from Eldieme Necropolis.) when I discovered how quickly he went through it.. very frustrating.
EDIT: Thought I should clarify, I noticed just now that this topic is under the Test-server forum.. I'm not on the test-server I'm on Shiva if that makes any diff.
Last edited by Dawezy; 12-20-2011 at 11:27 AM.
or better yet, lower the elemental magic casting priority outside of low target HP to:
won't cast: 50%~100%
casts sparingly: 25%~50%
Prioritizes: 1~25%
or give us an attachment or something that locks it (don't make it a freaking ice/dark attachment though, for the love of god)
So for such a long time we complained that Stormwaker could only cast tier 3 spells, now we are complaining they cast teir 4 spells?
Gonna have to disagree with you guys on this. Learn to deactivate - activate - deploy. With auto-repair kit 2 being as powerful as repair oils now there is no reason not to always have full hp pets.
I personally like the priorities as is, because frankly if you want magic dd you are using blm, if you want heals you are using whm. If you are using Rdm you are most likely pup/dnc to help with heals which allows your pet to make up some of the lost dmg. At least that is the only time I would use rdm.
1) I dont want the elementals locked
2) I dont want the priority levels changed
I am okay with adding an attachment that lowers the nuke priority (probably water to force enfeebles or light to force heals)
It just seems 2 step backwards to ask them to take away nukes because people cant figure out how to DAD
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