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  1. #201
    Player Kysaiana's Avatar
    Join Date
    Aug 2011
    Posts
    128
    Character
    Kysaiana
    World
    Siren
    Main Class
    SAM Lv 99
    Quote Originally Posted by Theytak View Post
    I agree, so long as they aren't added to Voidwatch, or Ob. Ob's already got plenty of crap, and the voidwatch drop system is absolute garbage, and will result in the people who actually get the attachments probably just dropping them because their pup is level 0.
    Considering most of the Ashu Talif attachments go for 1-2 mil on my server, I doubt anyone would drop them if they got it from VW and didn't have pup leveled.

    If they do bother adding those drops to some other system it would probably be gold boxes in dungeons, where it will probably be in a chest you failed to open thanks to getting the same hint 3 times reiterated. But who knows since you can't see what's in it till it's open!

    Or maybe they'll add them to the ENM60. Realistically though, they probably won't change where they drop at all.
    (0)

  2. #202
    Player Psion's Avatar
    Join Date
    Apr 2011
    Posts
    80
    Character
    Psion
    World
    Asura
    Main Class
    PUP Lv 99
    Awesome on the damage gauge adjustment! Thanks a ton Camate!

    Also, can someone check non scanner/scanner AI on mobs that are resistant to your autos best nukes? For instance, if your auto's best is blizzard V, try casting on ghosts and seeing if with or without scanner, they use fire instead of ice. I know even with it a while back Oniwaka would only pay attention to elemental resistance, not outright damage reduction to an element or absorption of an element. This meant he would just blast ghosts, which take half damage from ice spells, with blizzard, and would happily cast fire on custards in nyzul isle that ate fire. >_<

    That's one of the other major bugs I can think of that might not have been addressed, though I can't test myself on the test server to be sure. Obviously monsters such as elementals, which have a high resistance to their own element, aren't a problem, just monsters with direct damage reduction to an element, such as ghosts, and those that absorb certain elements.
    (1)

  3. #203
    Player
    Join Date
    Mar 2011
    Posts
    33
    About damned time this should have been done how many years ago?
    (0)

  4. #204
    Player Theytak's Avatar
    Join Date
    Mar 2011
    Posts
    485
    Quote Originally Posted by Psion View Post
    Awesome on the damage gauge adjustment! Thanks a ton Camate!

    Also, can someone check non scanner/scanner AI on mobs that are resistant to your autos best nukes? For instance, if your auto's best is blizzard V, try casting on ghosts and seeing if with or without scanner, they use fire instead of ice. I know even with it a while back Oniwaka would only pay attention to elemental resistance, not outright damage reduction to an element or absorption of an element. This meant he would just blast ghosts, which take half damage from ice spells, with blizzard, and would happily cast fire on custards in nyzul isle that ate fire. >_<

    That's one of the other major bugs I can think of that might not have been addressed, though I can't test myself on the test server to be sure. Obviously monsters such as elementals, which have a high resistance to their own element, aren't a problem, just monsters with direct damage reduction to an element, such as ghosts, and those that absorb certain elements.
    Spiritreaver has scanner built in, always has (hence why the fact that they use the scanner to fix shit is such #%@^ing annoying bullshit), and equipping the scanner on top of that has always caused it to be buggy. That said though, the fact that the automatons can't tell the difference between "high resist rate" and "nukes will heal" is incredibly annoying.

    I will check out the damage reduction thing to see if they've fixed it next time I log on the test server, unless someone beats me to it.


    Quote Originally Posted by Kaizersan View Post
    About damned time this should have been done how many years ago?
    Five years, Seven Months, tomorrow. (The ToAU Update was 4/17/06)
    (4)
    Last edited by Theytak; 11-16-2011 at 06:14 PM.
    Siren Server since 2004
    AKA Lady Jinte of Allakhazam
    Quote Originally Posted by SpankWustler View Post
    Nutcracker had trained for years to crush the crotch and/or obliterate the ovaries of each and every monster in Vana'diel. Not even some weird thing that fish have called a "cloaca" could stem his robotic rage towards reproductive bits.

  5. #205
    Player xbobx's Avatar
    Join Date
    Mar 2011
    Posts
    575
    Character
    Shuffles
    World
    Ragnarok
    Main Class
    PUP Lv 99
    lol at the known bugs now. So one light maneuver yay. two or more, cure priority goes last.
    (0)

  6. #206
    Player Spiritreaver's Avatar
    Join Date
    Jul 2011
    Posts
    211
    Character
    Spiritreaver
    World
    Siren
    Main Class
    DRK Lv 99
    Quote Originally Posted by Theytak View Post
    .........Five years, Seven Months, tomorrow. (The ToAU Update was 4/17/06)
    Damn...it has been that long hasn't it?
    (0)

  7. #207
    Player Darkvalkyr's Avatar
    Join Date
    Aug 2011
    Location
    Aht Urhgan
    Posts
    58
    Character
    Darkvalkyr
    World
    Lakshmi
    Main Class
    BLU Lv 95
    Quote Originally Posted by Theytak View Post
    Spiritreaver has scanner built in, always has (hence why the fact that they use the scanner to fix shit is such #%@^ing annoying bullshit), and equipping the scanner on top of that has always caused it to be buggy. That said though, the fact that the automatons can't tell the difference between "high resist rate" and "nukes will heal" is incredibly annoying.
    Actually on the NM in flux 7 of WoE my spiritreaver casts drain/aspir despite being resisted for like every so he goes on a Drain/Aspir fest until he dies with DEA, I had to equip a scanner and then he started doing Thunder V even with DEA.
    (0)

  8. #208
    Player Theytak's Avatar
    Join Date
    Mar 2011
    Posts
    485
    Quote Originally Posted by Darkvalkyr View Post
    Actually on the NM in flux 7 of WoE my spiritreaver casts drain/aspir despite being resisted for like every so he goes on a Drain/Aspir fest until he dies with DEA, I had to equip a scanner and then he started doing Thunder V even with DEA.
    I've never experienced this issue, though I don't do WoE. Also, that's probably due to DEA dropping your pet in a low HP and the drain/aspir triggers forcing priority over everything, including what little shred of common sense exists within our pet's AI. But drain and aspir being triggered by the pet having < 75% HP/MP is totally cool, right guys? We all absolutely love that.


    Camate et al.: read this comment as follows:

    We absolutely hate the ridiculously high % proc for aspir and drain and have been begging you to lower it for ages. It would be wonderful to lower them down to 50% each, but honestly, I could even live with aspir still being 75% if you would be willing to lower aspir to 25%. There isn't a blm alive who will spam aspir and aspir II every two nukes, so why should our blm puppet do it? Especially given how little issue we have with mp in the first place. They're handy spells because I've gotten yellow procs with them before (they're the only spells our puppets can reliably use to proc in abyssea, despite having a good deal of procing spells), but they're really, really unnecessary at their current settings. If our puppet falls below the mp required for a T5 nuke, then I want it to cast aspir (unless I'm trying to force a nuke of a lower tier, but that's so fucking difficult I've long since given up attempting it), not after the first two nukes, and then every other nuke. It makes it so that deactivate nuking is the only viable nuking option on anything the puppet can aspir, and on fights that LOVE to spam AoEs, constantly having to deus -> repair or deus -> role reversal or deus -> healing salve/shepherd's drink/dawn mulsum (depending on where I am) gets really old and really holds back my ability to do the damage I was brought for.
    (2)
    Siren Server since 2004
    AKA Lady Jinte of Allakhazam
    Quote Originally Posted by SpankWustler View Post
    Nutcracker had trained for years to crush the crotch and/or obliterate the ovaries of each and every monster in Vana'diel. Not even some weird thing that fish have called a "cloaca" could stem his robotic rage towards reproductive bits.

  9. #209
    Player Dfoley's Avatar
    Join Date
    Mar 2011
    Posts
    427
    Character
    Raijitsu
    World
    Ragnarok
    Main Class
    PUP Lv 99
    Quote Originally Posted by Theytak View Post
    (they're the only spells our puppets can reliably use to proc in abyssea, despite having a good deal of procing spells), but they're really, really unnecessary at their current settings. .
    Until someone else gets aspir to be a proc and then 30 seconds latter your auto casts it as well and you get double yellow :-(
    (0)

  10. #210
    Player Theytak's Avatar
    Join Date
    Mar 2011
    Posts
    485
    Quote Originally Posted by Dfoley View Post
    Until someone else gets aspir to be a proc and then 30 seconds latter your auto casts it as well and you get double yellow :-(
    Honestly, if I see aspir proc I just deactivate right there and switch to stormwaker. Thunder/Blizzard IV are better than double yellow. When you can get your puppet to cast them over enfeebles.
    (1)
    Siren Server since 2004
    AKA Lady Jinte of Allakhazam
    Quote Originally Posted by SpankWustler View Post
    Nutcracker had trained for years to crush the crotch and/or obliterate the ovaries of each and every monster in Vana'diel. Not even some weird thing that fish have called a "cloaca" could stem his robotic rage towards reproductive bits.

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