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  1. #1
    Player Dfoley's Avatar
    Join Date
    Mar 2011
    Posts
    427
    Character
    Raijitsu
    World
    Ragnarok
    Main Class
    PUP Lv 99
    Someone else needs to check but I was unable to get it to silence/addle beetles with any amount of maneuvers. So if someone can check crabs that would be great.
    (0)

  2. #2
    Player Theytak's Avatar
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    Mar 2011
    Posts
    485
    Quote Originally Posted by Dfoley View Post
    Someone else needs to check but I was unable to get it to silence/addle beetles with any amount of maneuvers. So if someone can check crabs that would be great.
    partial v i c t o r y ?
    (1)
    Siren Server since 2004
    AKA Lady Jinte of Allakhazam
    Quote Originally Posted by SpankWustler View Post
    Nutcracker had trained for years to crush the crotch and/or obliterate the ovaries of each and every monster in Vana'diel. Not even some weird thing that fish have called a "cloaca" could stem his robotic rage towards reproductive bits.

  3. #3
    Player
    Join Date
    Mar 2011
    Posts
    33
    Just tested it with scanner on it does not use silence or addle on crabs or beetles.
    (2)

  4. #4
    Player Dohati's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    120
    Quote Originally Posted by Dfoley View Post
    Someone else needs to check but I was unable to get it to silence/addle beetles with any amount of maneuvers. So if someone can check crabs that would be great.
    was this with or withour scanner? either way, freakin awesome!
    (0)

  5. #5
    Player
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    Mar 2011
    Posts
    33
    Quote Originally Posted by Dohati View Post
    was this with or withour scanner? either way, freakin awesome!
    You need the scanner on to get it to not cast those 2 spells on crabs and beetles.
    (0)

  6. #6
    Player Dfoley's Avatar
    Join Date
    Mar 2011
    Posts
    427
    Character
    Raijitsu
    World
    Ragnarok
    Main Class
    PUP Lv 99
    No, havent tested it on mages yet, but on crabs/beetles its last unless you have scanner
    (0)

  7. #7
    Player xbobx's Avatar
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    Mar 2011
    Posts
    575
    Character
    Shuffles
    World
    Ragnarok
    Main Class
    PUP Lv 99
    sounds like we are more or less good for this to be implemented on live server, little tweaks can be done later
    (0)

  8. #8
    Player Dfoley's Avatar
    Join Date
    Mar 2011
    Posts
    427
    Character
    Raijitsu
    World
    Ragnarok
    Main Class
    PUP Lv 99
    http://forum.square-enix.com/ffxi/th...913#post221913

    Worlds longest link, thanks to jp characters.
    (0)

  9. #9
    Player esoR's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    116
    Character
    Esor
    World
    Odin
    Main Class
    RNG Lv 99
    ^slightly related, but referring to stona, puppet still does stona > cure? that is the only spell i feel should be prio'd over cure, since if you're waiting while being petrified, you're probably going to die regardless... actually, this brings up another question, since i'm not quite clear on previous explanations. are cures on a separate timer or a healing magic timer? (including cures/na's) it sounded like enhancing/elem/enfeebs were on their own timer for each category.

    if cures are indeed on a separate timer than the other healing spells, that would certainly be interesting.


    edit: re read OP, works as i thought.. wording confused me first time. disregard~
    (0)
    Last edited by esoR; 11-07-2011 at 07:41 PM.

  10. #10
    Player Dfoley's Avatar
    Join Date
    Mar 2011
    Posts
    427
    Character
    Raijitsu
    World
    Ragnarok
    Main Class
    PUP Lv 99
    Quote Originally Posted by esoR View Post
    ^slightly related, but referring to stona, puppet still does stona > cure? that is the only spell i feel should be prio'd over cure, since if you're waiting while being petrified, you're probably going to die regardless... actually, this brings up another question, since i'm not quite clear on previous explanations. are cures on a separate timer or a healing magic timer? (including cures/na's) it sounded like enhancing/elem/enfeebs were on their own timer for each category.

    if cures are indeed on a separate timer than the other healing spells, that would certainly be interesting.


    edit: re read OP, works as i thought.. wording confused me first time. disregard~
    Well the issue with stona is that if you are 2-4 hits from dieing, it doesn't matter if you are stone/poison/diseased/slowed etc. It should always cast cure 5~6. Then you have 10-12 hits before you die, and ample time to cure the status ailments.

    Currently it will stona -> wait 10 sec -> cure 6 (if you have less than 3 maneuvers). Which is more than enough time for a mob to kill you.
    (0)

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