Someone else needs to check but I was unable to get it to silence/addle beetles with any amount of maneuvers. So if someone can check crabs that would be great.
Someone else needs to check but I was unable to get it to silence/addle beetles with any amount of maneuvers. So if someone can check crabs that would be great.
Just tested it with scanner on it does not use silence or addle on crabs or beetles.
No, havent tested it on mages yet, but on crabs/beetles its last unless you have scanner
sounds like we are more or less good for this to be implemented on live server, little tweaks can be done later
http://forum.square-enix.com/ffxi/th...913#post221913
Worlds longest link, thanks to jp characters.
^slightly related, but referring to stona, puppet still does stona > cure? that is the only spell i feel should be prio'd over cure, since if you're waiting while being petrified, you're probably going to die regardless... actually, this brings up another question, since i'm not quite clear on previous explanations. are cures on a separate timer or a healing magic timer? (including cures/na's) it sounded like enhancing/elem/enfeebs were on their own timer for each category.
if cures are indeed on a separate timer than the other healing spells, that would certainly be interesting.
edit: re read OP, works as i thought.. wording confused me first time. disregard~
Last edited by esoR; 11-07-2011 at 07:41 PM.
Well the issue with stona is that if you are 2-4 hits from dieing, it doesn't matter if you are stone/poison/diseased/slowed etc. It should always cast cure 5~6. Then you have 10-12 hits before you die, and ample time to cure the status ailments.
Currently it will stona -> wait 10 sec -> cure 6 (if you have less than 3 maneuvers). Which is more than enough time for a mob to kill you.
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