Quote Originally Posted by Cljader1 View Post
Yeah they first would need to get rid of stats vs mob families, elemental resistant stats, and magic stats for specific elements. Stats need to be universal like stats boosts that effects all mobs, job ability enhancement evolith, magic spell enhancement evolith, weaponskill enhancement evolith, job trait evolith, those are the type of things most people want and when the evolith system first came out I invisioned it to be like that.
If SE revamped evoliths to this, people'd be all over evoliths.