No, no, that's not what I'm supporting. Not just "time only" rewards. /scrollup to see what I support:
My previous comment,: "It could be both awesome gear you show off + have great stats that improve each year you play based on more than just having an account for 6-8 years(and yrs to come), such as time played/quest completed/missions completed/ EXP gained, etc. The possibilities for unique rewards would be as endless as the content in FFXI is. A great example of this type of system is already functioning nicely via Synthesized Atma which is based on past achievements. The more you achieved in the past, the more rewards you can unlock. It's perfect. New players to the game would be in awe of such rare and non purchasable types of equipment and it would do nothing but inspire them to achieve the same lvl of game loyalty over time."
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My question to Icestein was in reference to him making superiority sound like a bad thing.
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I think something worthwhile(meaning powerful stats) that can't be obtained via "Powerleveling" and "Gil Buying" makes sense. The only way you should be able to obtain this ultra cool gear is becoming a devoted "Active" player, not just having an account for a long time only. I say it should be a combination of both time+achievement in terms of what unlocks the great stats. New players that want powerful Synth'ed Atma can do nothing but complete the necessary conditions should they want access to them. In regards to fairness, it would just take time+achievements to build up the powerful gear.

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