I have been reading through the forums and it seems that alot of players have some of the same concerns that I do. When the original players did the original battles and mission sets, the game was much harder. The players that put in the work and stratagized to beat the battle where rewarded for their efforts. Now the new players with the level cap increase are able to easily obtain the items that the older players worked so hard for.
What if a system was put in place to give parameters for fights.
for example the ark angels fight. They could put a set of parameters when entering the battlefield to let the group choose.
If they choose to do the battle with the original difficulty setting they would obtain the original item that was granted. If they choose to take the uncapped version of the battlefield then the item they recieve would be slightly dumbed down.
If they chose to fight the battlefield with the original intended level cap and without any dumbed down version of the battlefield then they would earn the item that the original victors obtained for the same difficult battle. If they chose the dumbed down version they would get a lesser item but would still get the mission credit for the win.
This seems like a way to give the original players who put in all the work their just rewards while allowing the players that feel the original battle is to hard to still complete the mission.
One other idea is to add a system of experience to the items obtained.
Maybe the raja's ring should gain +1 to each stat for each year the item has been in the players inventory... just an idea but something needs to be done to reward the people that have been playing the game for 8 years.