for those with the inquiring minds, here's a link to the article:
http://ffxi.allakhazam.com/story.html?story=28416
for those with the inquiring minds, here's a link to the article:
http://ffxi.allakhazam.com/story.html?story=28416
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THey still don't get that MORE LOGS DOES NOT == BETTER DROP RATES!
They undetstand, they just think we will swallow it and keep doing VW for YEARS. Incredibly cheap reused content that lasts for years = delicious dev team candy. The bodies aren't even good, only reason we want them is cause they damn glow and there is nothing else to do atm.Apparently they still have absolutely no understanding of the underlying issues people have with Voidwatch.
SE should hire an elitist FFXI player and a casual FFXI player that helps them with ideas for new content.
Ito addresses the problem as being another issue of balance. "Originally, Voidwatch was designed as content for an alliance of 18 players. If you go in with 18, there will actually be a higher rate of reward than any other content in FFXI."
Oh that is rich!
~Party Rock Anthem~
"Originally, Voidwatch was designed as content for an alliance of 18 players. If you go in with 18, there will actually be a higher rate of reward than any other content in FFXI."
Why can't this guy get it through his thick head that having more items drop is not good if no one who needs them gets them?
Read that interview, what a big huge let down.... that's Tanaka for you. If this is what they feel about Abyssea, well, I am not sure what to look forward in the future.. It sounds like more grinding, frustration, and a whole lot more drama coming right up. It's great while it last though, Abyssea hands down is the best expansion to date!!
Interesting to note that they said Tanaka was involved through the whole abyssea portion.
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