I think the game population was peaked around the time of Chains of Promathia implementation. Development was still in full force back then. But the game was full of hurdles and grievances and CoP was the last straw that broke cammel's back. A lot of people didn't find the game fun, so they left. That's when the population began to shrink, i think.
http://www.playonline.com/pcd/topics...opics_all.html
Third item on the list
Vana'dielian Population Tops Two Million! (04/22/2009)
It is our distinct pleasure to announce that during the third week of April, the total number of active characters across all worlds in FINAL FANTASY XI has exceeded the two million mark for the first time!
Since the commencement of service on May 16th, 2002, Vana'diel has gone on to become a vibrant gathering place for adventurers hailing from all corners of the globe. Boasting four expansions and one add-on scenario with two more in the pipes, FINAL FANTASY XI continues to evolve into an ever richer realm of magic and adventure.
We would like to thank you, our fans, for your loyal patronage over the years, and look forward to your continued support for many more to come.
CoP was challenging and people did everything they can to complete it.
I started to noticed people quitting a lot, when there was'nt nothing new to do and everyone done nyzul and salvage a lot and the game stopped to offer something new for about an year or more... then, they released abyssea in a hurry to try keeping alive the situation, but a lot of people quitted just before abyssea.. not everyone came back..
Except they are completely remaking the game. They redid the combat engine, they said they were making a completely new gui, they are implimenting new server equipment, they are rewriting the entire server architecture, they are releasing a completely new client once 2.0 is out which will be free for download from the lodestone, they are designing a brand new graphics engine specifically for xiv, the world maps are being completely changed, and once all this is said and done some aspects of the storyline that are playable atm will no longer be available once the events taking place over this year are done and the game changes.
I don't see how you can say the game is not being remade when just about every aspect software and hardware is being redone. Even the formulas from stats to exp are being completely revamped.
The lodestone recently put up an extremely detailed report on everything that's changing along with a timeline for these changes.
http://www.youtube.com/watch?v=t8NsnLfIAcs&feature=BF&list=PLB5F836BEB04E9DF1&index=8
I'll bet that they at least considered upgrading XI at some point. XIV's upgrade is just easier to implement being that it's engine is PC based, and not tied to a ancient console whose PC client runs in a DirectX wrapper.
I'd be happy if they just upgraded the DirectX wrapper for the PC client, which would allow greater compatibility with current gen graphics cards and allow some minor graphics tweaks, like shiny water.
I really think that square enix should at least hire new people to rewrite (not change) the code for xi for pc. It would give them an opportunity to clear out some of the poorly written spaghetti code, which could be then ported back to ps2 and xbox. It would also give them a clean slate to port to the vita. I don't think people would want to buy into xi on a handheld if the client is a buggy as the xbox one can be at times.
http://www.youtube.com/watch?v=t8NsnLfIAcs&feature=BF&list=PLB5F836BEB04E9DF1&index=8
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