[QUOTECrab, crab, crab, crab, crab, crab, worm, crab, crab, crab, crab, crab, crawler, crab, crab, crab, crab, crab, mandragora, crab, crab, crab, crab, crab, crab, colibri, colibri, colibri, colibri... ][/QUOTE]Badger, badger, badger, badger, badger, badger, badger, mushroom mushroom, badger, badger, badger, badger, badger, badger, Snaaaake...

Dunes, Qufim, and Khazam, which imho are really well done zones.
They really aren't 'well done' zones. Dunes is problematic in a number of ways. Coming from the bastok side, you have easy access to the early monsters in the dunes, but the people coming from the other side have to march through a bunch of aggressive gobs and bats to get there. THen the problem is reversed for doing anything else in the area. Qufim isn't too bad for the most part, but the long cave from jeuno which serves no purpose other than to waste time (and to accurately physically locate the island itself), which also has aggressive monsters in it that are a real pain for newer players to get through (you can't expect someone coming to qufim the first time to be carrying stacks of silent oils). The jungle is terrible, because it's a horrible maze and there were a whole ton of people cramming into the space right near the zone when it was popular. Because of the aggro and the maze like nature of the zone, 95% of the area was never utilized at all.