Abyssea is amazing guys.
Abyssea is amazing guys.
That's possibly an issue. Recycling and reusing old zones, which sounds like a good ideal, is not enough to please the player base at large. A new expansion would help but.... gonna use the lolps2limitations as a scap goat. The new battle content feels poorly delivered to people. Less people participating in these means less people are around to do them for the people who would actually care to take part in the events instead of complaining about it.
I, for one, like voidwatch. I don't like how hard the drops are to obtain and sure it's not perfect, but that's how SE is gonna make their money... having us doing this crap for months, if not weeks at a time. Some one pointed out how the time limitation for older end game kept people around. But now most stuff is easily accessible that you can do stuff on your own time. Neo-dynamis, abyssea NM pops, void watch, even WoE (even though you're now waiting a whole game day instead of just the time it takes for monsters to respawn in a flux.) But it's easy to burn out on this stuff now.
But really, aside from another expansion, what would you have them do to keep people interested in playing the game? What will do you after you get the equipment and weapons you want within the week, if not within the month?
How does a new area solve this problem? It doesn't. It just means a different backdrop for your battles.Raise the levels of all these mobs, make GoV for them but all they are is an alternative to abyssea so then...there's nothing else to do.
I'd like new areas as much as anyone else here, just saying that making a new area doesn't suddenly fix your issue.
Last edited by Alhanelem; 10-25-2011 at 05:50 AM.
I think you could get away with less new areas if there was substantial storyline additions but also unlikely.
As a side note I believe PS2 was also the reason you can have Tp show for your party (more useful in the old days of SC/MB) as that would be too many variables to track on screen or something like that.
Not possible. The client already knows what TP/MP your allies have, so the data is there. Displaying it is just a matter of telling it to. To be honest I think this feature was left off due to UI clutter concerns rather than anything else.
Don't get me wrong. There are very real PS2 limitations. This just isn't one of them.
a new continent, accessible via new storyline like CoP did, is a way to keep alive the game a lot, in my opinion...
think about it : CoP was the expansion more loved by the playerbase, why? because it was very hard (at the beginning at least, I'm very proud to say that I completed it with my static before the nerf), it was a long (and nice) storyline, and because there was some good fight (ultima, etc), and last but not least, the new area of Tavnazia was accessible only via completing the storyline... a perfect mix for an expansion, don't you think?
we need something like this, now, to mantein the enthusiasm...
something like: genkai for 99 : beat again Maat at liv.95 (with every job you want to raise at 99), then at 99 you can start your progress in the new storyline missions, at the end you will have access to the new continent to explore... with a complete new lineup of mobs and NMs , all IT at 99 ... enough?
only for pc users... ps2 users can continue play the game without can enter new continent... guess how many ps2 users will change their method of login?
CoP was the expansion that nobody liked. Nobody. Ever.
Practically the only people who now, in 2011, look on it with nostalgia goggles are the ones who never even finished it before it was nerfed 500,000 times and the Sea NMs were adjusted.
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