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https://docs.google.com/file/d/0B7wbcilaHsTecldhZm94a1gtZnM/edit
Ok. So, I think there might be a workaround to this problem. The beastmen leaders don't spawn if they were killed in Besieged, yes? Well, what if we keep them from showing up to Besieged to begin with? You know those messages we get telling us to intercept the beastman armies in Bhaflau/Wajaom that we take to mean that we should start waiting in Al Zahbi for Besieged to start in 15-45 minutes? Well, nearly the entire contingent of Besieged monsters can be found slowly advancing across the map during that time, and can be attacked by players. If you go out and pull the beastman leader away from his troops and hold him until Besieged is over, then presumably he ought to spawn in his fortress. Has anyone tried this?
I don't know where exactly they pop. For example the Lamias do not take the boat at nashmau lol... I know for a fact the that moment besieged announces " the lamias are advancing to aht urghan", medusa depops from its throne room . Im not even sure it actually pops outside of WG.
All you need to do is check FFXIclopedia's "Besieged" entry. It will tell you:
-The Mamool Ja Savages take about 20-35 minutes to arrive and go through east Wajaom Woodlands starting from Mamook (E-12 or E/F-13).
-The Troll Mercenaries take 23-35 minutes to arrive and go through the Wajaom Woodlands starting from Halvung.
-The Undead Swarm takes about 15-20 minutes to arrive and go through the Bhaflau Thickets starting from the Alzadaal Undersea Ruins.
-There are two advancing armies for the undead swarm that start at slightly different points and noticebly split at H-7; presumably, the western army is from Dvucca Isle and the eastern army is from Azouph.
Likewise, the "Enemies in Besieged" entry will tell you which monsters are seen during the advance and which are not. The enemy leaders fall into the former category. You could have found all this out in about as much time as it took you to make your "I don't know" post.
The solution is much simpler. Kill it in it's stronghold, then it doesn't show in besieged. Yes, this means camping it fairly regularly to make sure that besieged doesn't start just after it pops, or at the very least, when you see besieged building up, go out to see if the NM is up then. As long as the NM doesn't spawn during the build up, you're safe until that stronghold's next besieged.
Yeah this whole thread could have just as easily been "it's not fair because I'm trying to make a mythic and other people keep killing the NMs!"
I think this goes beyond people whining about people killing their NMs. The pop system for these 3 kings is completely broken. I've been standing at Gulool Ja Ja's throne for 7 days with no pop. There have been 3 Mamook Besieged during that time and he has not appeared at any of them. This isn't an example of people killing him in Besieged, this is an example of a bugged NM. Some people have stated that GMs have alluded to a "secret pop condition" but who knows what that means exactly. Mythic weapons are hard enough to make as it is and the fact that an NM which drops nothing of value other than a title for a quest that most people will probably never finish takes this long to spawn is ridiculous. ToAU kings should be 24 hours max. Having to spend a week staring at the wall with no progress to show for it is disgusting.
Do people get the title/credit if these mobs are intercepted en-route before they reach the city?
oh, and
totally agreeToAU kings should be 24 hours max. Having to spend a week staring at the wall with no progress to show for it is disgusting.
no you dont, you need to fight them in their throne room
and I agree the that repop timers of them are retarded, especially that when they are defated on a Besiege run, their repop timer restarts from 0 again... this is just bogus, especially now that people need Imp gold coins for salvage +1 gear I dont see them ever poping up in their throne room
Last edited by Damane; 12-24-2012 at 04:38 AM.
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