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  1. #11
    Player Arylias's Avatar
    Join Date
    Aug 2011
    Location
    Lastok
    Posts
    10
    Character
    Arylias
    World
    Quetzalcoatl
    Main Class
    WAR Lv 99
    Didn't they mention access to your storage from any city a couple months ago?
    (1)

  2. #12
    Player noodles355's Avatar
    Join Date
    Mar 2011
    Posts
    883
    Something was mentioned about the spell casting bar being in the way of stuff iirc.
    (0)

  3. #13
    Player Prothscar's Avatar
    Join Date
    Apr 2011
    Location
    San d'Oria
    Posts
    634
    Character
    Prothescar
    World
    Valefor
    Main Class
    BLU Lv 99
    Maybe it's something so dope that it'll blow our minds, like a fix for the PC client. Or several fixes.




    /sigh
    (0)

  4. #14
    Player MarkovChain's Avatar
    Join Date
    Mar 2011
    Location
    Windy
    Posts
    1,429
    Character
    Pimpchan
    World
    Quetzalcoatl
    Main Class
    MNK Lv 99
    What we need :
    * A specific icon for each buff ; For instance on MNK I would like to know if berserk, impetus or counterstance is up without checking the description of the icon bar.
    * Complete macro fix : speed, length, please allow us to swap 16 gear in one macro
    * More auto translate
    (2)

    Ultimate DPS simulator
    https://docs.google.com/file/d/0B7wbcilaHsTecldhZm94a1gtZnM/edit

  5. #15
    Player Atomic_Skull's Avatar
    Join Date
    Mar 2011
    Posts
    1,248
    Character
    Bjorne
    World
    Fenrir
    Main Class
    MNK Lv 5
    Quote Originally Posted by MarkovChain View Post
    What we need :
    * A specific icon for each buff ; For instance on MNK I would like to know if berserk, impetus or counterstance is up without checking the description of the icon bar.
    * Complete macro fix : speed, length, please allow us to swap 16 gear in one macro
    * More auto translate

    They should add a "wait for this JA/spell to complete before moving to the next macro line" command. e.g. <wait ja> and <wait ma> etc.
    (1)

  6. #16
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,124
    Nobody on these forums seem to want useability enhancements, because they take away from player "skill.'

    They should add a "wait for this JA/spell to complete before moving to the next macro line" command. e.g. <wait ja> and <wait ma> etc.
    Already exists. /wait # <wait #>.

    Oh, you want it to automatically decide the appropriate amount of time? BUT THAT WOULD REMOVE PLAYER SKILL!
    [/sarcasm]

    (it's actually a good idea. I'm just annoyed right now because I make a decent suggestion and all people can say is "you should be skilled enough not to need that" or "it's a waste of time.")
    (0)

  7. #17
    Player Quetzacoatl's Avatar
    Join Date
    Mar 2011
    Posts
    527
    Character
    Quetzacoatl
    World
    Leviathan
    Main Class
    DRK Lv 99
    Seeing your PT/alliance members' MP/TP would be cool y'know
    (1)

  8. #18
    Player Greatguardian's Avatar
    Join Date
    Mar 2011
    Posts
    3,238
    Quote Originally Posted by Quetzacoatl View Post
    Seeing your PT/alliance members' MP/TP would be cool y'know
    Takes away from player skill. Everyone should have TP% and MPP macros in /p, obviously.
    (0)

  9. #19
    Player
    Join Date
    Mar 2011
    Posts
    960
    Quote Originally Posted by Greatguardian View Post
    Takes away from player skill. Everyone should have TP% and MPP macros in /p, obviously.
    Too easy to make a skillchain if you can see members TP. Game balance might be affected.
    (0)

    Sparthosx - Lakshmi - 90 BLU BRD SAM COR RNG DNC PUP BST WAR WHM
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  10. #20
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,124
    Quote Originally Posted by Greatguardian View Post
    Takes away from player skill. Everyone should have TP% and MPP macros in /p, obviously.
    Because something like that totally should be a skill.

    /sarcasm It's a poor interface design decision, along the same lines as not telling us what we have for half the stats in the game, which staff even once said the reason for the omission by the original devs was unclear.

    The mathematicians that play this game might enjoy crunching the numbers and figuring out how the stats work, but it's not something that every average person should have to guess at, or rely on said mathematicians to find out.

    Player skill should consist entirely of employing sound tactics and properly and precisely carrying out the actions needed to fulfill those tactics- not in battling the UI for information or its bad controls. Even MMOs that came before FFXI gave the player more information and feedback.

    Now I'm not saying that the game should play itself for you or anything, but what final fantasy game other than FFXI doesn't tell you the MP/limit/TP/whatever of every character with you? Every modern RPG online and off gives you this information. Now in the case of FFXI alliances, I do believe they left out the MP bars because the resolution of the PS2 didn't allow for large enough party windows to display MP bars for everyone (note that the alliance party windows + target window + top status window completely cover the right side of the screen at the lowest resolution and ally party windows are smaller than the main party window)
    (1)
    Last edited by Alhanelem; 10-25-2011 at 09:59 AM.

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