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  1. #51
    Player Kensagaku's Avatar
    Join Date
    Mar 2011
    Posts
    652
    Character
    Zeich
    World
    Asura
    Main Class
    BST Lv 99
    I didn't say it was a bad idea to display status effects, but the means by which you suggest it could create lag and such when you're adding what I assume is another layer to the player model. Green tint for poison, Zzz above head for sleep, all of those could create extra animations that could possibly create lag. I say possibly because I'm not a programmer myself and cannot be sure. This is why I said perhaps replace the LS symbol (or perhaps put a symbol after the name) to show the status effects that are currently in effect, cycling between them so that you can check at a glance and see what people are stuck with.
    (0)
    [Kensagaku - formerly of Kujata] - http://www.ffxiah.com/player/Valefor/Kensagaku

  2. #52
    Player autobot's Avatar
    Join Date
    Mar 2011
    Posts
    45
    My comments weren't directed towards you Kensagaku, just a general statement to those who are hating on the idea and those who are judging others ability to play perfectly.

    As someone mentioned before an icon could be placed by the players name/hp bar.

    Or if a constant display of all party members ailments would be too much perhaps when you target a party member their ailments are displayed.

    Or perhaps a command could be created such as \status <t> would display in the chat log what ailments are currently on that target. this could be used for party member, alliance members, players outside the party and even mobs so you know what enfeebles have worn off or haven't been applied yet. True this wouldn't help a situation such as doom where you are limited on time to remove that ailment, but then you could have a graphical for such things as doom where their ailments are more serious than the others and still have a way to see other ailments on a player.

    Also it would be nice if the chat log would display when an additional effect lands on a mob for such things like delta thrust.
    (0)

  3. #53
    Player Soranika's Avatar
    Join Date
    Aug 2011
    Location
    Windurst
    Posts
    452
    No, it's not that the ideal is hated. It's a redundant suggestion that is, probably unintended, to be a scapegoat to cover being incompetent as a healer and possibly ill suited tactics dealing with dangerous mobs that can cause doom that does cause to be a distraction and overwhelm the healer(s).

    I'm speaking purely from experience. I'm an xbox 360 user so already my reflexes are handicapped, but there's never been an issue between where it was "too late" to heal some one of any status ailment and keep them cured... unless people are wailing on the mob with reckless abandon with no concept of what TP feed means. For some mobs, TP feed DOES matter and in most cases it is the ones that DO cause doom and have very dangerous TP moves, like tauras family mobs.
    (0)
    Main Job: SMN95 <Hvergelmir 85 obtained 9/10/11>
    Side Jobs: WHM95 DNC95
    Gimp Jobs: SCH95 NIN95
    Quote Originally Posted by Kimikryo View Post
    If waiting 15 minutes is such an issue to you, I hope you never get stuck in public transport or in an elevator. You probably will go insane.

  4. #54
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,124
    This suggestion has absolutely zero to do with healer competency. None. This is more about making information visible in other ways so that players have a choice as far as where on the screen they want to look to get information. Anything that requires the player to take their fingers off a trigger finger to type a message asking someone to do something that they honestly should be able to glean from the UI or looking at the player/monster/action and then dying because you were typing instead of doing something is not designed well and should not be a skill required of players, especially in a game like this where you may be unable to directly communicate with other players in some circumstances (e.g. jp/en language barrier)

    It's particularly hard to blame healers for dying to doom when they can't remove it 100% of the time.

    You say a player is unskilled for not saying "I'm doomed!." I say that telling other people something that the game could tell you instead is not something that should be considered a skill. I watch for statuses and cure them, I tell people I have status effects. But most games give you this information so you can spend less time typing and more time controlling your character. I don't see anything wrong with that.
    (1)
    Last edited by Alhanelem; 10-26-2011 at 11:36 AM.

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