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  1. #1
    Player Seriha's Avatar
    Join Date
    Mar 2011
    Posts
    982
    Character
    Kalsena
    World
    Sylph
    Main Class
    BLU Lv 99
    Or design mobs around the mechanic. Like if you inflict 5000 MB damage, for a short time an HNM would lose access to a particular TP move, ideally having some kind of visual cue that it's been weakened like a limp arm/wing/tail or something. Or doing enough could break off a piece a la ToAU mobs, affecting it in some way like taking more damage, doing less, dropping things it normally wouldn't, etc..
    (1)

  2. #2
    Player ManaKing's Avatar
    Join Date
    Mar 2011
    Posts
    940
    Character
    Iocus
    World
    Phoenix
    Main Class
    RDM Lv 99
    Quote Originally Posted by Seriha View Post
    Or design mobs around the mechanic. Like if you inflict 5000 MB damage, for a short time an HNM would lose access to a particular TP move, ideally having some kind of visual cue that it's been weakened like a limp arm/wing/tail or something. Or doing enough could break off a piece a la ToAU mobs, affecting it in some way like taking more damage, doing less, dropping things it normally wouldn't, etc..
    Everyone can SC and/or Magic Burst. I don't see why SE hasn't put more emphasis on this. The ToAU mobs are actually fun to deal with, where as procing in aby just got old really quick.
    (0)
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