Or design mobs around the mechanic. Like if you inflict 5000 MB damage, for a short time an HNM would lose access to a particular TP move, ideally having some kind of visual cue that it's been weakened like a limp arm/wing/tail or something. Or doing enough could break off a piece a la ToAU mobs, affecting it in some way like taking more damage, doing less, dropping things it normally wouldn't, etc..

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