A 10min JA to give a BLM a few extra percentage on his next nuke, provided he use's the same nuke twice in a row, otherwise the "building" effect is meaningless.
Yeah ... the emergency Raise spam is more useful then that. And honestly that's about the best group use I found for it, when you need to quickly raise a bunch of people to save the WHM MP and time. When we do VWNM, if I'm in "mage" mode then I'll often play the part of the ambulance, running around tossing out raise's to save the WHM's time and MP so they can focus on keeping people alive. Just one of the many little things you find yourself doing.
~NO ONE~ plans a single spell around a 10min JA. Do you even play this job at all?
Literally ... we're talking single digit or less increase in total damage done. It takes longer to "plan" the JA then if the individual just went on their own anyway.
It's one of those things that looks nice on paper, but in actual practice it's extremely limited. Your kinda stuck in a weird position, do you "save" it for emergency use's, or do you use it whenever possible for a quick Suitan double thunder IV nuke? Or even more so, if you see a SC forming (I hear them coordinating over vent) do you blast it on a Thunder IV / Blizzard IV MB? But if you blast it off for that, then your stuck without it in case you need to raise spam. Once per 10min just limits your options too much. Should make this and the BLM one 5min use.
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