Raise argument I'll agree but only on the 2~ party members down situation, even on two EXP isn't hard so I'd rather just cast Raise > Raise II and repeat should the need arise.See I don't see it that way. You could use it to get a team member up fast with a raise, add in damage, maybe pop off a fast heal or a stone skin where timing could be a factor, or automatically have stun rdy right after casting it. Also where keeping a head of a mob is factor, the spell is great for a quick punch in the face with little fear of getting punished for doing it.
Pretty sure in the new merit categories we'll be able to reduce the recast time as well. Or like I mention before be able to increase the amount of insta cast we have for it, "not going to hold my breath for that one tho." The utility is there but I get the impression that you haven't had any reason/ motivation/ or luck finding a situation wheres it's valuable to you while playing. So in this case were probably both right in our own respects.
The time wasted on using the JA would probably leave Cure spells casting at the same time as without it.
As for the other cases I have no real need to worry about cast speed with Fast Cast making so many spells pathetic, this biggest use I've found for it it passing to other jobs to help them out when the recast is rather long, think DreadSpikes and so on.
Even then 10 minute recast puts me off of even bothering with it.
It's 10 minutes so probably more like 8.45 knowing SE.
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