Idk why anyone would defend Square at all on cutting our games budget and dev team while still charging us the same subscription fee, they are stiffing us and people complaining about it are being made light of. Everyone should be pissed about getting crappier service at the same price due to them pumping money into another title most of us probably won't ever play anyway.
I think people wanted fights that required more strategy and larger groups (some of the newer voidwatch fights fit this category), not stupid rare drop rates. Nobody ever wants this kind of stupidity (unless you lucked out with a drop and don't want anyone else to ever get it ofc). It's not a crime to expect a decent amount of reward for your effort, don't have to be handed to you on a plate but the current system is an extreme that puts people off.Funny how the forum went form "waaah abyssea is to easy to get good gear" to "waah voidwatch is to hard to get good gear"
I would of been happier if Voidwatch fights were harder but drops more sensible, right now the fights are kinda fun but the drops are laughably rare and random to get. It's not only beating the .1% odds but getting the piece on the correct char too. There is no pride in base Voidwatch body drops at all, the fights can be cleared with pickups and most of the bodies I see are on mules lol.
If they want to make these things more about difficulty then add a tier option when you pop, 2nd tier giving far higher drop rates but more difficult fights. There is no defending Voidwatch drop system, it was done only as a massive timesink due to them cutting investment in our game and nothing else. Just cause players asked for more difficulty doesn't condone this kind of crap.
http://www.ffxiah.com/forum/topic/26...012/4/#1593239People need to realize that before Abyssea, the game wasn't hard, it was merely time consuming. From a design standpoint, Abyssea solved a lot of the issues that had been holding FFXI down for several years. The only reason it took so long to do anything in sky wasn't because it was challenging, it was because some of the triggers had 6+ hour repops and there were multiple guilds camping them. Most people in sky shells afk'd just as much as people in Abyssea parties do now, because shell points systems demanded they be in attendance, but there wasn't always enough room in the alliance to fit them in. The single biggest flaw with item progression in old FFXI was that regardless of time spent, there was always a chance that you would never make progress with your character gear-wise, there were too many variables both in and out of game. Maybe the item you were looking for never dropped, or maybe it did, and shell rules screwed you out of lotting it. Abyssea fixes that problem.
Crimsontears said in their post that now several of the people they know just idle in Jeuno because they have nothing better to do, but that's something that has always happened. Years ago on my original character, I did the same thing because the only fights I needed were monsters that spawned once every 3-7 days. There was no other reason for me to log in.
The way I see it currently is that Abyssea is above all else a much needed (and very overdue) gear reset, to level the playing field so the development team can focus on developing content that requires abyssea-level gear. While voidwatch is still in need of some heavy re-tuning, it shows that the development team is now focused on providing content that is aimed for players with powerful equipment.
You can't feed people shit sandwiches for 8 years, change to BLTs for the past two and then go back to shit sandwiches again.
Vivik- Asura
Do you know who you really are? Are you sure it’s really you?
ITT: Crybabies.
Seriously, people are hating on new expansions to some of the game's best content made (Limbus and Nyzul), tons of new content, and job adjustments.
People don't even know what the new events are, hell they don't even have a provisional name for the dungeon crawling event and people are already crying about it.
The official forums are the joke of the FFXI community because of people like that.
My LS went from a dozen of the best players I've ever played with to 3, and the server is full of shotty players who will quit within the month (you said so yourself you were going to quit soon).
I noticed a reoccurring trend of 500~1k+ posters disappearing from these forums (kingfury where are you)
Most of the people leaving won't QQ, they'll just get bored and find something else to do without saying a word. Did this myself before Abyssea had come out
Obviously no hard numbers, but server dropping from 3.3k prime time to 2.8k is more evidence
not hard to figure this stuff out really
2012 isn't the year to be slacking, a lot of powerful titles are coming and for the first time in years the MMO market is about to really get competitive. You can't honestly expect this roadmap is going to be strong enough to make players stick with your product with all the stuff around the corner coming plus each XIV patch is becoming more epic than the last.
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