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  1. #1
    Player Rezeak's Avatar
    Join Date
    Mar 2011
    Posts
    626
    Character
    Rezeak
    World
    Ragnarok
    Main Class
    DRK Lv 99

    Dear SE new DRK WS suggestions !!

    Basically lets put all our WS suggestions here.

    (lets not turn this in to a rant thread since i'm sure we'll just be ignored if that happens)

    If you like an idea click like

    If ya dislike an idea just ignore it please it'll be clear which ideas are better by the number of likes ^^
    (0)
    Main : 99 DRK
    Subs : 99 SMN COR SCH MELEEWHM
    Server : Ragnarök
    Relics : 95 Ragnarok and 95 Apoc
    Ironic that when i was young i never had enough video games but now i have too many and not enough time to play them .

  2. #2
    Player Rezeak's Avatar
    Join Date
    Mar 2011
    Posts
    626
    Character
    Rezeak
    World
    Ragnarok
    Main Class
    DRK Lv 99
    Execution

    5 Hit Scythe WS (None crit) that has an attack bonus (attack bonus varies w/ tp)
    ftp 1.0
    DMG Mod 10% Attack (instead of STR or lolMND)
    (applyed before attack bonus)
    100% tp = +20% attack
    200% tp = +40% attack
    300% tp = +80% attack

    Idea behide it : Finally a WS to trump Guillotine + the attack mod means DRK has the option to sub WAR for a major DMG increase that is worth the sacrifice.
    (0)
    Main : 99 DRK
    Subs : 99 SMN COR SCH MELEEWHM
    Server : Ragnarök
    Relics : 95 Ragnarok and 95 Apoc
    Ironic that when i was young i never had enough video games but now i have too many and not enough time to play them .

  3. #3
    Player Chriscoffey's Avatar
    Join Date
    Jul 2011
    Posts
    214
    Character
    Darkchris
    World
    Lakshmi
    Main Class
    DRK Lv 99
    You should try damage increase instead of attack increase because most dark knights are already over 999 attack and adding more would be very minimal gains for most mobs.
    (2)

  4. #4
    Player Rezeak's Avatar
    Join Date
    Mar 2011
    Posts
    626
    Character
    Rezeak
    World
    Ragnarok
    Main Class
    DRK Lv 99
    attack being the mod would mean 1000 attack would = +100 base DMG
    (0)
    Main : 99 DRK
    Subs : 99 SMN COR SCH MELEEWHM
    Server : Ragnarök
    Relics : 95 Ragnarok and 95 Apoc
    Ironic that when i was young i never had enough video games but now i have too many and not enough time to play them .

  5. #5
    Player Jar's Avatar
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    Mar 2011
    Location
    caitsith derp
    Posts
    503
    Character
    Lugat
    World
    Ragnarok
    Main Class
    DRK Lv 99
    SE HAS ALREADY SAID THEY ARE GOING TO DO IN DEPTH WEAPON SKILL ADJUSTMENTS.

    so why is this thread here?
    (0)

  6. #6
    Player Jar's Avatar
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    Mar 2011
    Location
    caitsith derp
    Posts
    503
    Character
    Lugat
    World
    Ragnarok
    Main Class
    DRK Lv 99
    Quote Originally Posted by Chriscoffey View Post
    You should try damage increase instead of attack increase because most dark knights are already over 999 attack and adding more would be very minimal gains for most mobs.
    and im going to laugh at this while i am here bluffalo in aby-ul you need 1100 attack to cap and that is a EXP mob for level 90 content

    Should see what you need for VW mobs for 95 content its up in 1300~ range for some. silly pdif noobs are silly.
    (0)

  7. #7
    Player Rezeak's Avatar
    Join Date
    Mar 2011
    Posts
    626
    Character
    Rezeak
    World
    Ragnarok
    Main Class
    DRK Lv 99
    Quote Originally Posted by Jar View Post
    SE HAS ALREADY SAID THEY ARE GOING TO DO IN DEPTH WEAPON SKILL ADJUSTMENTS.

    so why is this thread here?
    SE said on the road map
    December

    Features proposed for this month include a new battle system for level 99 players—tentatively named The Last Stand, a renewal of the Nyzul Isle Investigation battlefield, additional weapon skills, a level cap increase for adventuring fellows to 95, and further job adjustments
    .

    So whats the harm in suggesting WS we want

    I would like to hear what kind of WS other people would like ^^.
    (3)
    Main : 99 DRK
    Subs : 99 SMN COR SCH MELEEWHM
    Server : Ragnarök
    Relics : 95 Ragnarok and 95 Apoc
    Ironic that when i was young i never had enough video games but now i have too many and not enough time to play them .

  8. #8
    Player Chriscoffey's Avatar
    Join Date
    Jul 2011
    Posts
    214
    Character
    Darkchris
    World
    Lakshmi
    Main Class
    DRK Lv 99
    Quote Originally Posted by Jar View Post
    and im going to laugh at this while i am here bluffalo in aby-ul you need 1100 attack to cap and that is a EXP mob for level 90 content

    Should see what you need for VW mobs for 95 content its up in 1300~ range for some. silly pdif noobs are silly.
    When your reading comprehension goes beyond second grade Jar maybe you can hold an intelligent conversation. A good dark could almost cap out their attack even @1300 attack and be WITHOUT this weapon skill factored in. I know several darks who have their TP gear @1000+ so with food they are between 1150 -1200+ range. 100 attack is very MINIMAL gains at that level compared to other equipment that can be used.

    I reiterate yet again that if you don't know that you might want to consider staying on blue mage. I mean seriously man you can't even read the SE road map about weapon skill additions. What makes you believe you can understand the relationships in the weapon skill formula?
    (1)
    Last edited by Chriscoffey; 10-24-2011 at 10:41 PM.

  9. #9
    Player Jar's Avatar
    Join Date
    Mar 2011
    Location
    caitsith derp
    Posts
    503
    Character
    Lugat
    World
    Ragnarok
    Main Class
    DRK Lv 99
    Quote Originally Posted by Chriscoffey View Post
    I know several darks who have their TP gear @1000+ so with food they are between 1150 -1200+ range. 100 attack is very MINIMAL gains at that level compared to other equipment that can be used.
    2.25 is capped pdif for a scythe or GS

    calling for almost 600 DEF on a monster. meaning that you lose out on ~.25 pdif cutting 100 attack

    minor yeah.. 11% of your damage.....

    edited out his crying as per usual..

    also on topic

    the attack modded weaponskill idea doesnt sit well with me for some reason just to many ways they could make it annoying id vote for like 10% str/mnd mods 4.0FTP with the attack boost but have PDIF cap at 3.5 or something like that to lazy to put in real numbers same ish boost but this will make it rape lower level monsters also (like penta thrust with its crazy FTP and WSC but attack nerf)
    (0)
    Last edited by Jar; 10-24-2011 at 10:51 PM.

  10. #10
    Player Chriscoffey's Avatar
    Join Date
    Jul 2011
    Posts
    214
    Character
    Darkchris
    World
    Lakshmi
    Main Class
    DRK Lv 99
    Ratio = Attacker's Attack/ Target's Defense.
    1200/600 vs 1200/900.
    2 vs 1.333.
    1300/600 vs 1300/900.
    2.16 vs 1.444.

    Do you understand what i did there? A mobs defense has a big relationship to how much % damage can be done. First you aren't capping Ratio@ 2.25 with 1300 attack on a 600 defense mob.

    cRatio = Ratio - (target's level - attacker's level) * 0.05

    if 0 ≤ cRatio < 0.3 → pDIF = 1.0585 × cRatio ^ 2 + 0.3391 × cRatio + 0.0239
    if 0.3 ≤ cRatio < 1.3 → pDIF = -0.12311 + cRatio × 1.129179
    if 1.3 ≤ cRatio < 1.5 → pDIF = 0.7486 × cRatio ^ 2 - 1.5814 × cRatio + 2.1349
    if 1.5 ≤ cRatio → pDIF = 1.129573 × cRatio - 0.24878

    All of this information changes depending on each mob you fight. You make ignorant comments about knowing something then your comprehension of this is so retarded you start to believe it.

    http://wiki.bluegartr.com/bg/PDIF#Average_pDIF_Fits
    (1)
    Last edited by Chriscoffey; 10-25-2011 at 12:44 AM.

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