SMN isn't a buff job, don't expect to buff with it. BP Wards aren't meant to make SMN this super buffer + damage dealer, almost all of them filled in gaps that mages AT THE TIME couldn't. Yes, there's Sleepga and Nightmare but really they're minor exceptions to an overwhelming majority Lunar Roar is a dispel, yes, but it dispels 2 effects at the same time AND is AoE with no consequence if you link something. You won't find a mage today that can do that. The new BP Wards continue on this, they have unique effects that other mages can't emulate right now, a powerful add effect(all things considered, 40 damage before resists is pretty good), a movement speed boost, reduction of severe damage, evasion down, attack down. These are effects that mages can't really do right now just like how all the old BP Wards were things mages COULDN'T do then. If SMN was meant to give BRD-like buffs then all our BP Wards would have always been crazy good. They're not though, they filled and continue to fill niche rolls. Thats just how BP Wards are. Just like how you usually only use 2 Blood Pact: Rages, Predator Claws and whatever you 5/5'd, there are few situations where you use something else. The rest are bad, they just are. I don't see you complaining about Rush, Mountain Buster, Chaotic Strike, Spinning Dive, Flaming Crush, Night Terror, Lunar Bay, or Holy Mist for being bad. Why should BP: Wards get this special treatment. We use whats good just like how BLMs don't use Stone spells because they're generally bad and most BLMs merited Ice and Thunder because they're better. You never see BLMs complain about the Stone spells sucking and how they should be buffed so they can use more than 2 spell lines.

Reply With Quote