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  1. #1
    Player Krashport's Avatar
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    Mar 2011
    Posts
    646
    Character
    Krash
    World
    Odin
    Main Class
    SMN Lv 99

    Roadmap for October 2011 "Relic"

    2011

    October
    The next installment in the upgrades for relic equipment are scheduled for introduction this month.

    I have a feeling that we're just going to be getting another " Scrap" we just throw Said -1 into a synergy furnace, Then use said " Scrap" w/ our N/HQ to have it augmented... I'm starting to see a trend here.. anyone else!?
    (0)

  2. #2
    Player Dragonlord's Avatar
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    Mar 2011
    Location
    San d'Oria/Leviathan
    Posts
    206
    Could be.. i wonder if this is the "Relic +2" they were talking about a few weeks ago. Weird how differently they're wording it though. With synergy and synthesis caps rising, i wouldn't doubt these being a craftable upgrade.
    (0)

  3. #3
    Player Krashport's Avatar
    Join Date
    Mar 2011
    Posts
    646
    Character
    Krash
    World
    Odin
    Main Class
    SMN Lv 99
    I've noticed out of the HQ Vs the NQ, Gets better augments "Sky" gear
    Just to name one out of many:

    Dalmatica
    DEF: 45 "Magic Def. Bonus" +5
    Adds "Refresh" effect
    Enhances "Resist Paralyze" effect
    Converts 50 HP to MP
    Lv. 73 WHM / BLM / RDM / BRD / SMN

    Augment: Quick Magic +1%

    ----------------------------------------------------

    Dalmatica +1
    DEF: 46 "Magic Def. Bonus" +6
    Adds "Refresh" effect
    Enhances "Resist Paralyze" effect
    Converts 55 HP to MP
    Lv. 73 WHM / BLM / RDM / BRD / SMN

    Augment: Quick Magic +3%

    Just naming one possible Augment.

    ----------------------------------------------------

    Also a thought, How would this work or effect the NQ Vs HQ Relic gear if they use this system. FYI, I'm just assuming this as a possible augment..

    Assassin's Armlets
    DEF: 16 HP +7 CHR +5 Enmity +3

    "Treasure Hunter" +1
    Lv. 75 THF


    Augment: Extends "Bully duration+1"

    ----------------------------------------------------

    Assassin's Armlets+1
    DEF: 17 HP +26 CHR +5 Enmity +4

    "Treasure Hunter" +1
    Lv. 75 THF


    Augment: Extends "Bully duration+3"
    (0)

  4. #4
    Player Tsuneo's Avatar
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    Mar 2011
    Posts
    163
    Character
    Tsuneo
    World
    Odin
    Main Class
    WAR Lv 99
    Pretty sure those upgrades are what we voted on, and if I remember correctly static augments won the vote.
    (4)

  5. #5
    Player Krashport's Avatar
    Join Date
    Mar 2011
    Posts
    646
    Character
    Krash
    World
    Odin
    Main Class
    SMN Lv 99
    Quote Originally Posted by Tsuneo View Post
    Pretty sure those upgrades are what we voted on, and if I remember correctly static augments won the vote.
    Oh so its more like trade said Relic N/HQ to Magian Moogle to post Trial; Complete said Trial! I see... also could you point me in the right direction to this static augments vote "we" had, I've looked everywhere... o.o;
    (0)

  6. #6
    Player Tsuneo's Avatar
    Join Date
    Mar 2011
    Posts
    163
    Character
    Tsuneo
    World
    Odin
    Main Class
    WAR Lv 99
    Quote Originally Posted by Krashport View Post
    Oh so its more like trade said Relic N/HQ to Magian Moogle to post Trial; Complete said Trial! I see... also could you point me in the right direction to this static augments vote "we" had, I've looked everywhere... o.o;
    Here you go.
    http://forum.square-enix.com/ffxi/th...162#post168162
    (1)

  7. #7
    Player Leonlionheart's Avatar
    Join Date
    Mar 2011
    Location
    Jeuno
    Posts
    1,769
    Character
    Leonlionheart
    World
    Asura
    Main Class
    WAR Lv 95
    Yeah static was pretty conclusive, which I look forward to.
    (0)

  8. #8
    Player
    Join Date
    Mar 2011
    Posts
    334
    But as recent history shows. Even if 99% of the population votes for something... SE is going to flip you the bird and say "You didn't want that, you wanted this thing you voted against!"

    I swear the recent logic of SE is like sending a band of meth heads to your house to rape you and just say "Hey at least you got laid!" as their answer to why they did it....
    (2)
    If you don't understand why Haste is so important, or if you don't think it is:
    http://forum.square-enix.com/ffxi/threads/1847-Haste-and-You...-A-guide-to-the-misinformed.

  9. #9
    Player Atomic_Skull's Avatar
    Join Date
    Mar 2011
    Posts
    1,248
    Character
    Bjorne
    World
    Fenrir
    Main Class
    MNK Lv 5
    Quote Originally Posted by Dragonlord View Post
    Could be.. i wonder if this is the "Relic +2" they were talking about a few weeks ago. Weird how differently they're wording it though. With synergy and synthesis caps rising, i wouldn't doubt these being a craftable upgrade.
    They already said they would be fixed stat upgrades in the giant thread on this subject about a month ago. We were supposed to have relic gear augments right now but people grabbed the pitchforks and torches and started making noise so they changed their plans. The god gear and abjuration gear augments were hugely unpopular and SE apparently got the message this time.
    (0)

  10. #10
    Player Krashport's Avatar
    Join Date
    Mar 2011
    Posts
    646
    Character
    Krash
    World
    Odin
    Main Class
    SMN Lv 99
    Can't help to wonder what some of those "Fixed" Augments would be. Do time will tell I guess, Unless we could talk a Dev into giving us something to look forward to..
    (0)

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