Page 4 of 5 FirstFirst ... 2 3 4 5 LastLast
Results 31 to 40 of 46
  1. #31
    Player Huevriel's Avatar
    Join Date
    Mar 2011
    Posts
    60
    Character
    Hrasvelg
    World
    Cerberus
    Main Class
    COR Lv 75
    Quote Originally Posted by Awezomeos View Post
    4.Valoredge:
    Needs a big dammage buff , needs to be able to block with shield, needs to be able to use shildbash more often, needs more defense and magic defense. cannibal blade and bone crusher should do at least do 750 dmg .
    Also a second valoredge frame without shield and a onehanded weapon maybe GA would be really nice.
    Screw GA. GIVE VALOREDGE A DRILL! (insert Gurren Lagann reference here).
    And make it questable/craftable/challenging to obtain.
    (0)

  2. #32
    Player Tetsujin's Avatar
    Join Date
    Mar 2011
    Posts
    150
    Character
    Tetsujin
    World
    Cerberus
    Main Class
    PUP Lv 99
    The only problem with save macros is the ability to, say, dish out tons of damage on a ranged frame, followed by deactivation + macro cure bot + Cure VI.

    I know that sounds like an out of the way procedure but hey, it only takes a solid minute or two to set up the puppet.
    Easy to do when running to a camp, healing, etc. Think of it as the reason why BLU has to wait a full minute between setting spells.
    (0)

  3. #33
    Player Absinthe's Avatar
    Join Date
    Apr 2011
    Location
    Windurst
    Posts
    27
    Character
    Absinthe
    World
    Leviathan
    Main Class
    WHM Lv 99
    I wholeheartedly agree with suggestion #1. I would be happy with even 3 Automaton Config slots; I would love to have the ability to quickly select the most frequently used attachments for my most common frame/head configurations.

    I've always felt that this was left out intentionally though as it may give PUP more power than SE ever intended. At any rate, doesn't hurt to ask!

    (Oh, and if I'm only granted one wish from the SE Dev Team; please give me Phoenix as an avatar! and 2hr avatars don't count btw!)
    (0)

  4. #34
    Quote Originally Posted by Lushipur View Post
    they cant make atma storable...how do you thinks macro for automaton or storing frame could be possible?
    actually, they could make Atma storable, they gave us a vote on which way to do it, a few atma sets or the last 20 used saved, the vote went to the 20
    (0)

  5. #35
    Quote Originally Posted by Huevriel View Post
    Screw GA. GIVE VALOREDGE A DRILL! (insert Gurren Lagann reference here).
    And make it questable/craftable/challenging to obtain.
    challenge is entirely contrary to the content added for the last year, sorry. THE MANAGEMENT
    (0)

  6. #36
    Player Seha's Avatar
    Join Date
    Mar 2011
    Posts
    327
    Character
    Sehachan
    World
    Valefor
    Main Class
    COR Lv 99
    Totally agree with the frames switching things. Switching them to cope with an unexpected situation takes forever. It kinda hinders with the flexibility of the job.
    (0)

  7. #37
    Player Yoky's Avatar
    Join Date
    Jun 2011
    Posts
    27
    Character
    Yokyumosheemo
    World
    Ragnarok
    Main Class
    PUP Lv 99
    Only thing pup really needs is a useful 2hr. I only used my 2hr once and that was just to see what it looked like.
    (0)

  8. #38
    Player Absinthe's Avatar
    Join Date
    Apr 2011
    Location
    Windurst
    Posts
    27
    Character
    Absinthe
    World
    Leviathan
    Main Class
    WHM Lv 99
    Quote Originally Posted by Awezomeos View Post
    1. Puppetmaster needs to have 5 save spots,
    Where he/she can save head, frame and attachments combos, these needs to be loadable throu a Macro.
    Deactivateing and setting all manuall takes way to much time.
    So this prolly isn't happening...

    Quote Originally Posted by Camate View Post
    While we would like to do something for this, we would first need to perform a lot of work to revamp the user interface, so this will be difficult to accomplish right away. Sorry
    I can imagine that working on the UI must be difficult, but that is why we pay you, right?
    Maybe by level 99...
    (0)
    Last edited by Absinthe; 08-13-2011 at 05:12 AM.

  9. #39
    Player Absinthe's Avatar
    Join Date
    Apr 2011
    Location
    Windurst
    Posts
    27
    Character
    Absinthe
    World
    Leviathan
    Main Class
    WHM Lv 99
    /poke Devs
    (0)

  10. #40
    Player Horadrim's Avatar
    Join Date
    Jul 2011
    Location
    Windurst
    Posts
    411
    Character
    Horadrim
    World
    Asura
    Main Class
    COR Lv 99
    The most annoying part of things like this is having to break up quotes into pieces...

    Quote Originally Posted by Awezomeos View Post
    I love being PUP and its my mainjob but it really has lot of flaws and needs fixes and buffs.

    1. Puppetmaster needs to have 5 save spots,
    Where he/she can save head, frame and attachments combos, these needs to be loadable throu a Macro.
    Deactivateing and setting all manuall takes way to much time.
    PUP isn't designed to have to dump Automaton types at random just like BST isn't meant to have to dump pets constantly -- it happens because they tend to go after mobs way more powerful than themselves but it was never truly intended. Meanwhile, this is excessive. The only instance when you don't have time to set up your automaton from scratch is when you're trying to quickly change to your healer to save your life when you were previously DD'ing, and that requires all of 2-3 attachments and takes less than 10 seconds with actual practice.

    2. All frames need new weaponskills.
    Good ones that is. And that not conflict with most used maneuvers for corresponding head/frame combos. WIND for ranger, ICE for BLM, EARTH for valoredge, and Light/ICE for BLM and WHM.
    Again, excessive and unneeded. This serves no real purpose. Removal of maneuver dependency from WSs would be nice to improve the potency of those effected by ATK/R.ATK via Fire Maneuvers, but arguably most of the ones you'd use this one (Armor Piercer comes to mind) are solid within their own right without it.

    3. Maneuvers:
    Need to last longer , or even make them not expire at all except attachments consume them.
    Also maneuver must not take time to perform they must be instand so they dont take away melle time.
    This has been suggested on several occasions and represented in better ways than just "Do it, it hurts mah melees"

    4.Valoredge:
    Needs a big dammage buff , needs to be able to block with shield, needs to be able to use shildbash more often, needs more defense and magic defense. cannibal blade and bone crusher should do at least do 750 dmg .
    Also a second valoredge frame without shield and a onehanded weapon maybe GA would be really nice.
    Valoredge is a tank, he doesn't need to deal more damage. Again, you're not supposed to be able to solo giant mobs with him, he's an third-tier tank at best and due to his expendable nature he more than accomplishes this task outside of Abyssea, and inside of Abyssea accomplishes 10 times as much. If you intend to do damage, you need to be using Spiritreaver or RNG.

    6. Soulsoother head: Y
    ea the same old . Curing needs to be priorized over na spells if no water maneuver is up. Fix the AI or give us an attachments that does that.
    If you have enough light maneuvers up he -does- prioritize cures when using Damage Gauge (which doesn't increase the cast rate of -nas)

    5. Spiritreaver.
    www these pesky drain and aspir cats if i whant it to nuke.
    Dark maneuver = enfeeble/drain /aspir /absorb.
    Ice maneuver = Nuke only easy as that
    No. Learn to balance and control your maneuvers, then we'll talk.

    7. Stormwaker:
    Same as for WHM and BLM head . Ligh maneuver = priorize Cures, Ice = nukes dark/ water = enfeebles
    Damage Gauge. Debuffing is part of a BLM's job, get over it -- or rather, to quote a GM: "Working as intended."

    8. Harleqin :
    I cant find a use for it . It would need a massive overhaul. More DMG more MP more HP faster casting more defense some unique abilitys .
    His purpose is to be your intro automaton. He doesn't, and likely will never, have one beyond that. Even if they added some kind of new, advanced version of him you'd still likely have this frame/head in your inventory.

    9. We need more Pet comands.
    Deploy in melee range : automaton follows in melle range,
    Deploy at max. Casting/RangedAtt. Range : Automton stays at max range
    Deploy and hold. Engaging but stays in place
    Retrive and hold. Retrive and automaton stays at his actuall place not moving to its master.
    You need to learn to properly play the job before trying to dictate how it should be changed. The only reasonable request within this is for a cycle command that prompts a buff to be cast and maybe a stay command which stops attack rounds -- everything else is already well within PUP's programming and functionality.

    10 Tactical switsh needs to be a 30 sec recast not 3 min.

    11. Give us Evasion and H2H A skill

    Thats the most important thing so far, theres still a lot work to do to make PUP what it should be,

    Thats the most importand stuff so far. Theres still lot to do . like faster cast
    PUP -is- what it is supposed to be. It has no more problems now than any other job has and is actually quite comparable to almost every other job in the game with regards to usefulness and potency when played and geared properly. You new scrubs are actually starting to annoy me.

    Quote Originally Posted by Luvbunny View Post
    We seriously need more control over what the automaton cast or do, the rest of pup is fine.
    You HAVE control over what it does. If YOU as an individual don't, its because you don't know what you're doing. Other than a random buff or -Na coming out on occasion when you underestimate your current health percentages, then the automaton is almost completely predictable and rigid in its control (hell, even then it is completely simple to predict what he'll do when you have Slow, Poison, and Blind effect on you.). If you adopted a previously, expertly trained dog that performed given tasks rigidly and to the T within range of solidified, numerical classifications its not the dogs fault that you don't know that hand sign X means sit and hand sign Y means for him to come. Its not his fault that he does something you didn't want while you're giving the wrong commands -- and that's the reality of Puppetmaster. A lot of the time (not all, the AI is far from infallible), it's the player's fault ended up face first on the ground, not the auto's.
    (0)
    Last edited by Horadrim; 04-19-2013 at 06:33 AM.
    Somewhere in space... this could be happening right now.

Page 4 of 5 FirstFirst ... 2 3 4 5 LastLast