I absolutely agree with #1. The previous attachment list for each frame should be "saved" just like the Blue Mage spell set is saved.
Reconfiguring the auto is really tedious, and brings gameplay crashing to a halt, figuratively speaking.
I absolutely agree with #1. The previous attachment list for each frame should be "saved" just like the Blue Mage spell set is saved.
Reconfiguring the auto is really tedious, and brings gameplay crashing to a halt, figuratively speaking.
I wholeheartedly agree with suggestion #1. I would be happy with even 3 Automaton Config slots; I would love to have the ability to quickly select the most frequently used attachments for my most common frame/head configurations.
I've always felt that this was left out intentionally though as it may give PUP more power than SE ever intended. At any rate, doesn't hurt to ask!
(Oh, and if I'm only granted one wish from the SE Dev Team; please give me Phoenix as an avatar! and 2hr avatars don't count btw!)
The problem with the evasion and h2h is this.
I am hitting 4k pummels, just me , no puppet is outdamaging other jobs. A h2h would be overkill.
In abyessa we already cap out on evasion. but look at it this way. We would a lot higher in evasion then Nin and close to same to thf. We can do more dmg then Ninja and Thf straight up on mob. Evade just as much if not more, and have a cure bot behind us.
So evade more or as much, do more damage, and have unlimited curing. Way too much. I see pup as overpowered as it is, I think most of us pups do, even if noone else does.
Changes on pup has to be focused on bug fixes, and control issues. That is where we hurt the most. Once those are fixed, it will become very apparent we are one of the most versitile and powerful job in the game.
We seriously need more control over what the automaton cast or do, the rest of pup is fine.
I don't see, other than curing priority, why people complain about what the automaton does. Between the three elemental slots, deploy, and retrieve, we are the string pullers that makes the little guy dance. Yeah, it's spamming aspir when it's near full MP or curing our blind when our HP is nearly depleted gets aggravating, but any other kinks in the automaton's performance is 100% based on how well the master controls and regulates the pet. The job was not meant to be 100% control directly, but through pulling strings and watching it react.
So yes, spellcasting priority needs tweaking, fully agreed.
I like playing dnc. But, as galka, they should have natural earth damage to most dnc abilities.
nice suggestions, but most of them have been covered , I don't mind other ppl voicing their concerns and ideas... let the Developers pick and choose and balance the game, they aren't stupid, picking up every single idea like most ppl here thinks.
one suggestion, IMO they should focus more on the pet not the master, I fear this job may turn into Dragoon one day.
Korpoin. Yes and no. Before abyessa, I agree. But Abyessa requires greater control. There are mobs that get healed if you ws during certain times, nukes at certain times etc. Just hitting retrieve doesn't cut it. Deploy is on a 10 sec timer, everytime we have to retrieve for fear it may ws we lose dmg. Others jobs can continue to hit a mob and just not do certain actions.
So before there wasn't really an issue, I think there is now.
xbobx, Ive done abyssea on PUP, and yes, the fast-paced, kill kill kill nature of it does make things abit more difficult in the way of controlling the automaton. I personally switched my automaton to blm or whm to focus on that, only switching to valoredge when we needed ws kills, and took my automaton's tp away with tactical switch, and leaving sharpshot out altogether. and, if my automaton built near 100% tp, I'd sideline him until I can tactical switch its tp to myself.
I like playing dnc. But, as galka, they should have natural earth damage to most dnc abilities.
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