We actually already have floating mobs in this game (well flying mobs). Perhaps casting float on a non-flying enemy would make it immune to melee damage but take doubel damage from magic/ranged? Probably be broken though.
As would making it enhancing, and casting on players would make them immune to melee damage. Unless, like in the OP it was for a very short amount of time with a long recast. Now I look at it from this angle, this is probably what he was thinking, duh >.>
Pretty much, yeah.
Aliekber of Carbamesh
RDM BLU SCH DRG PLD BLM NIN
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