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  1. #1
    Player Staren's Avatar
    Join Date
    Apr 2011
    Posts
    114
    Character
    Staren
    World
    Leviathan
    Main Class
    SAM Lv 99

    ATTN DEVS and COMMUNITY REPS: Mythics

    I've heard from word of mouth that the Devs are saying they refuse to lower Alexandrite requirements for Mythics. I would like an honest response from a community rep on where they get off believing the 30,000 Alexandrite requirement in this environment (being post Abyssea where most linkshells are dead and empyreans are weekend to month long projects on average) is an acceptable requirement.

    Major points I'd like addressed.

    1) Cost in Gil: On most servers alexandrite sell for 10k and on Leviathan its starting to creep up to 12k wont be long til its higher. This means you think someone should have to pay 300 million gil on top of all the other requirements you've already put on this weapon. How can you justify this when for some jobs this is the only option for an ultimate endgame weapon. Whereas other jobs can work a weekend to get a weapon thats similar or completely outclasses this.

    2) Cost in Time: Say someone doesnt have 300million gil lying around. An average salvage run (which we can only do one daily) gives about 60 alexandrite give or take. That means you expect someone to do Salvage everyday (almost 2hrs a day of their time which really brings into question how long you think we should play 11 everyday in order to fully enjoy all of its content) for 500 days almost 2 years just for 1 part of this mythic. The time in nyzul to get to floor 100 was we can be generous and say successful 5 floor climbs at a time 20 runs then you need 150,000 tokens with an average of 3k tokens a run so 50 days extra there. Need to have done all the assaults twice so 100 days there and those cant overlap with the nyzul days. You'd need to do einerbibble and get to Odin and get 100,000 ichor thats on average 50 runs so 25 weeks or or 175 days. Thats just the second quest. The first takes time to get all 3 ToAU kings down since they're not guaranteed to be up it took us 2 weeks to get Medusa. Then the third stage is ZNMS which requires picture farming for zeni, then building popsets for each path. At a max of 1000 zeni per vana day it starts to add up the time it takes to get pictures and pops and work your way to the final tiers to get your Mythic popset. So on average you're expecting 500 days for alexandrite almost a year and a half, 175 days for einerbibble, 150 days of assaults and nyzul together. Which really just puts the minimum time required for this to 500 days with a group of people working together on this everyday at least 2 hrs a day no vacations, holidays, or sick days. This is just ridiculous especially for mage jobs where this weapon is the only viable option for them since their empyrean is a dd weapon and their relic is in many cases outclassed by an elemental staff. So you're telling every whitemage and blackmage especially in this game you expect them to work for 500 days to get a minor upgrade on their weapon. Do you honestly expect this to be reasonable? ToAU when I went to the fanfests you held for it and WotG you kept repeating was the expansion for the casual gamer. What is casual about this? A casual player would probably only play 2hrs a night. So you're telling them they need to play at least 500 days of only this content to get a single item? I really want an honest answer from a DEV/Community rep saying you intended this to be this way and you expect this of people.

    I'm getting fed up with this line of these requirements arent unreasonable. The only way they arent unreasonable is if I buy gil from RMT and am on all day everyday to do salvage and buy every peice of alexandrite that hits the market and I wont do that because A) its against the ToS and B) nothings worth over 8hrs effort everyday for months-to years on end. If I wanted to just play ToAU for 2 years I'd not need any of your other expansions and I'd probably have gotten bored and quit by now. We've been working modestly on my girlfriends mythic since our salvage group broke up about right before abyssea came out. Buying alexandrite and doing runs on a semi regular basis with breaks when people were burning out on salvage has only netted us 4k alexandrite. Merely 1/10th of the way.

    I really need a DEV/Community Rep to tell me this is 100% acceptable to them and 100% what they intended. Maybe then I'll be able to finally give up on this game and pass this story on to G4 like the Pandemonium Warden fight I'm sure they'd love to hear FFXI has created unrealistic time expectations for rewards again and give you another spot in their show.
    (28)

  2. #2
    Player Kimble's Avatar
    Join Date
    Mar 2011
    Posts
    817
    Character
    Jimb
    World
    Asura
    Main Class
    COR Lv 99
    Waits for you know who to come in and say "Please dont attn devs in title, they read all the threads no need to do that!"
    (9)
    Last edited by Kimble; 09-13-2011 at 04:20 PM.

  3. #3
    Player AldielQuetz's Avatar
    Join Date
    Jul 2011
    Location
    Knoxville
    Posts
    112
    Character
    Aldiel
    World
    Quetzalcoatl
    Main Class
    PLD Lv 99
    They read all the threads? Really? Then why do some threads with huge numbers of viewers and 100+likes not get so much as a response?
    (1)
    Nihonjin ga daisuki desu hohoho! m(_ _)m

  4. #4
    Player Dijana's Avatar
    Join Date
    Mar 2011
    Posts
    41
    Character
    Dijana
    World
    Quetzalcoatl
    Main Class
    DNC Lv 95
    They have stated before they wont lower the alex requirement. I dont recall which thread it was in (another one labelled similarly to this most likely) but they did also say they were going to revive salvage, much like they have done to dynamis already.

    No idea on when this will happen, they will probably work through on updating the prior endgames in order of the expansions they came out with. Maybe AFTER they adjust salvage, this topic can be brought up and the devs will consider a reply more than just a 'no'.
    (1)

  5. #5
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    10,975
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Quote Originally Posted by Kimble View Post
    Waits for you know who to come in and say "Please dont attn devs in title, they ready all the threads no need to do that!"
    Thanks for taking care of that. though I could have said it a bit more intelligibly.

    Secondly, someone obviously didn't look at the 10 or so threads at the top of the page before posting this topic.

    They read all the threads? Really? Then why do some threads with huge numbers of viewers and 100+likes not get so much as a response?
    A lack of a response doesn't mean the thread hasn't been read. For all the people accusing me of being Negative Nancy, I prefer the optimistic approach in this case. they only post responses to an issue when they have something to report, or when the answer has changed since the last time someone asked it.
    (2)

  6. #6
    Player Urteil's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    909
    Character
    Urteil
    World
    Phoenix
    Main Class
    DRK Lv 99
    I'm not sure what the salvage adjustment is, but the obtainment of Alexandrite needs to be looked at. As in the initial "Vision" (SE's favorite word!). The idea behind Mythic was more of a quest based weapon progression, instead of Quest Progression + Ancient Currency all over again.
    (2)

  7. #7
    Player Leonlionheart's Avatar
    Join Date
    Mar 2011
    Location
    Jeuno
    Posts
    1,769
    Character
    Leonlionheart
    World
    Asura
    Main Class
    WAR Lv 95
    Make salvage gear good again

    Boom, Alexandrite goes down to ~3k
    (2)

  8. #8
    Player Kimble's Avatar
    Join Date
    Mar 2011
    Posts
    817
    Character
    Jimb
    World
    Asura
    Main Class
    COR Lv 99
    If they have you have to do salvage again to augment salvage gear IE: Kill NM x times to get upgrade or even get 15s, 25s, 35s to break into tatters, and the augments are really good, salvage will be active again and more people will do it meaning more alex in the market.
    (0)

  9. #9
    Player Staren's Avatar
    Join Date
    Apr 2011
    Posts
    114
    Character
    Staren
    World
    Leviathan
    Main Class
    SAM Lv 99
    Quote Originally Posted by Alhanelem View Post
    Secondly, someone obviously didn't look at the 10 or so threads at the top of the page before posting this topic.
    To be completely honest I did. But why would I want to post in the other threads that are getting no response. Maybe if we fill the first 3-4 pages of these forums with threads complaining about how completely absurd the alexandrite requirement is for any player other than an old hnmls member because their bank can afford 300mil for one of these without going broke. Maybe then they'll realize its not just a few people in a thread. I bet if every single person who has an issue with it posted a thread title complaining with logical results we'd fill alot more than 2 pages and maybe then they'd pay attention. I honestly dont think they realize how high these requirements are to people without absurd amounts of gil. If they dont want to respond I'll be more than happy to pass it along to someone who will gladly sensationalize it into the news for them. With the way their profits have been going down since 14 I'm sure they'd be ok with a little more bad press. I'm seriously fed up with their working as intended attitude. However, something deep inside of me still hopes that maybe they do care and maybe they will be reasonable and see the average player who has been diligently working on one of these is having it take much too long to complete.

    They should just in general lower the requirement, but if they're too proud to do that let us trade in pieces for alexandrite 5-15 pieces for a 15, 30-50 for a 25, 50-70 for a 35. That would help make this much more reasonable (as long as they dont lower drop rates). We're capped on drops for every zone except Zhaylom and when you're after alexandrite Zhaylom tends to drop the least. I've actually been holding onto doubles/triples of pieces in case they do something like this, or in case you need them for salvage upgrades. It would also give us something to do with the gear instead of it flooring. Like I said I really hope they're going to be more reasonable. I would like to see a Dev play this game with a normal players gil bank and with only 2-3 people to help him and work towards a mythic and spend only their free time doing it. I'd really like to see how far they make it before they want to quit the game.
    (2)

  10. #10
    Player Erecia's Avatar
    Join Date
    Sep 2011
    Posts
    29
    Character
    Erecia
    World
    Sylph
    Main Class
    WAR Lv 90
    I always thought the most elegant solution to the Alexandrite problem would be to reduce the amount you needed every time you beat the boss and use the teleporter on the last floor to leave, completing the mission successfully. Say reduce the total by 50-100 each time you do this, with a minimum of 5k Alexandries. Sure, this would take a long time to reap results, but it would encourage people to fight the bosses again along with giving a bonus to the entire group killed it, exactly the same as if they had beaten an assault or gotten nyzul or einherjar points.

    Honestly, the Alexandrites situation confused me since day 1. Every other aspect of getting a mythic STRONGLY encourages team play (with the exception of the T3 items, but those being 100% drops removes any real issue there) but the Alexandries encourage screwing over everyone else in your group. When they announced they were lowering it from 50k, nobody facepalmed harder than I when they decided 30k was the right number.
    (2)

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