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  1. #61
    Player Taint2's Avatar
    Join Date
    Jun 2011
    Posts
    453
    Character
    Dirtyfinger
    World
    Cerberus
    Main Class
    SAM Lv 99
    Quote Originally Posted by Alhanelem View Post
    Can anyone validate that statement? that the newer ones drop more stuff than the older ones?

    Seems to be the same. Common drop >>> Rare drop >>>>>> super rare drop.
    (0)
    Masamune
    Arma up next!

  2. #62
    Player Tsukino_Kaji's Avatar
    Join Date
    Mar 2011
    Posts
    4,028
    Character
    Tsukinokaji
    World
    Siren
    Main Class
    WHM Lv 99
    So it's another "Please change how VWNMs work" thread? I didn't bother reading after the first 2 posts.
    Question: Are these people who are not getting the drops using cells and the people getting them are always using them? Concideration?
    (0)

  3. #63
    Player
    Join Date
    Mar 2011
    Posts
    4
    Out of 60 VW runs my most notable item has been Prolix Ring I've traded cobalt/Rubi cells on each pop, and the majority of the NMs I've done have been the last tier. So no I don't think it's connected. When I got my ring I spent more time casting elemental debuffs and stunning than procing.
    (1)

  4. #64
    Player Vold's Avatar
    Join Date
    Mar 2011
    Posts
    908
    Character
    Voldermolt
    World
    Quetzalcoatl
    Main Class
    THF Lv 99
    Quote Originally Posted by Frost View Post
    We did Voidwatch today and [size=5]Eleven Fajin Boots[/size] dropped!!

    Yay!

    Thank you Square Enix Incorporated!

    The [size=5]Three People[/size] that got them today were really happy!

    But you know what would have been really cool:

    If the [size=5]Eight Wasted[/size] other boots didn't keep going to the same people!

    Can you PLEASE, Pretty please, with a Cherry on top, PLEASE do something to make this a tiny bit less ENRAGING???

    Anything???
    PLEASE???

    Please.
    Your post has 55 likes, but let me assure you the problem does not lie within the drop system. A simple decrease of the length of time with these encounters is the clear fix.
    (1)


    Regular "John" Doe
    - Not on the Community Team

  5. #65
    Player noodles355's Avatar
    Join Date
    Mar 2011
    Posts
    883
    Wait, what? A voidwatch fight takes a long time?
    (0)

  6. #66
    Player detlef's Avatar
    Join Date
    Mar 2011
    Posts
    1,645
    Character
    Philemon
    World
    Valefor
    Main Class
    BRD Lv 99
    He's joking.
    (0)

  7. #67
    Player Leonlionheart's Avatar
    Join Date
    Mar 2011
    Location
    Jeuno
    Posts
    1,769
    Character
    Leonlionheart
    World
    Asura
    Main Class
    WAR Lv 95
    I don't want to live on this planet anymore
    (4)

  8. #68
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,060
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Topic title makes me think about writing a "Twelve Days of Voidwatch" song.
    (1)

  9. #69
    Player Tagrineth's Avatar
    Join Date
    Apr 2011
    Posts
    252
    Character
    Tagrineth
    World
    Quetzalcoatl
    Main Class
    WAR Lv 99
    If anything, I think SE should make it so Rare drops you get in your box that you ALREADY OWN can be bumped into the Treasure Pool.

    That coupled with faster fights and higher drop rates would probably come pretty close to fixing the issue entirely, while still maintaining the integrity of the system as intended.

    Make it so when you select to obtain the item from the box, the game detects the RARE conflict and automatically resolves the conflict using the treasure pool. Shouldn't be THAT hard to special-case it for Voidwatch boxes.
    (2)

  10. #70
    Player Vold's Avatar
    Join Date
    Mar 2011
    Posts
    908
    Character
    Voldermolt
    World
    Quetzalcoatl
    Main Class
    THF Lv 99
    I bet if someone forced them to watch a video of another MMO giving 100% drops on a HNM kill that they would start melting.
    (1)


    Regular "John" Doe
    - Not on the Community Team

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