Just watch them.SE can't make it worse.
Just watch them.SE can't make it worse.
Are they going to lower our .3% drop rates to .15%!?!?!? OOOHHHHH NOOOOOOOOO!!!!!!
↓ Trolling sapling ↓
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I see your point, and it makes a lot of sense but it's just not what I took from it at first read.
Either way as long as they make gear that actually beats out current gear, I won't care about T3Jeuno/Zilart, T4 cities anymore.
If not, iquit
Funny, that's not what they taught me throughout 4 years of a computer science major.Computers are perfectly able to handle true randomness.
Yes, pseudo-random means we can't tell it from true randomness. But pseudo-random still != true random.
Yes, we could be reading too far into this, or maybe we're not. More data would help. I'm not about to conclusively declare one state or the other without good data.
If the topic title is any indication, people are very much noticing the drops just as much as the lack thereof.they notice a lack of drops more than on the actual drops
Last edited by Alhanelem; 10-24-2011 at 02:06 AM.
Computers can (and do) use physical phenomena as seeds for pseudorandom algorithms, to generate true random numbers. There's even several internet-services that produce random numbers that you can use.
Just saying it doesn't matter in this context. If it's indistinguishable from true randomness for us, it can't be responsible for us seeing patterns in it.
Let me rephrase, people focus on the negative over the positive.
All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
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FFXI: Leviathan > Arcon
FFXIV: Selbina > Arcon Villiers
All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
FFXI: Leviathan > Arcon
FFXIV: Selbina > Arcon Villiers
Camate, on the odd chance you read a thread you've already posted in.
Tell the devs their answer sucks.
I woke up with a crazy idea today:
What if Square Enix Incorporated would fix the loot system for Voidwatch?
I mean I like the fights, but as it stands, the loot system makes me feel like I'm being punished for being good at this game.
I read somewhere some person, who's alliance got Eleven Fajin Boots, but only Three People in that alliance got to wear them because the loot system didn't allow for any kind of sharing, and worse yet, the system makes it extremely insulting and/or painful to watch Eight Wasted, highly prized drops that would otherwise benefit the team that worked for them disappear into the ether. I mean literally; they actually had to sit there and watch as their team members threw those prized items away because they were getting duplicate items, they could only hold one, and there was no way to share those items with the group.
Oh wait... That person was me...
There just seems to be something psychological about seeing items you earned go to waste...
I understand the theory behind having your own box.
But you know what? In practice, it's not faring too well.
But then again, what do I know?
It's not like people are agreeing with me or anything...
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Last edited by Frost; 03-16-2012 at 05:03 AM.
If you don't understand why Haste is so important, or if you don't think it is:
http://forum.square-enix.com/ffxi/threads/1847-Haste-and-You...-A-guide-to-the-misinformed.
I have a new theory on why Voidwatch drops work the way they work.
On some fourth dimensional plane, there sleeps a giant being whose single desire is to eat the planet earth. If left to it's own amusements, this creature would pop it's eating-appendage out, eat earth, then go back to sleep. That's the one thing it wants to do.
Somehow, the coding of the Voidwatch loot system is keeping that horrifying giant in check. As of such, it can not be changed. Not now and not ever. The horrible item distribution system of Voidwatch is the only thing protecting all of use from being eaten by a mouth beyond all comprehension.
I've come to think this because whatever the reason is, it's definitely not that the majority of people like how the item distribution system "works".
The system does have a few pluses (mainly that the bro or bro-ette who would be stuck messing with points or whatever that night doesn't have to bring up a tedious Excel sheet), but it brings a huge set of minuses with it that could easily be improved without overhauling the system. Even if it's just destroying EX items in a chest for large amounts of Cruor or something.
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