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  1. #1
    Player Leonlionheart's Avatar
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    Mar 2011
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    Jeuno
    Posts
    1,769
    Character
    Leonlionheart
    World
    Asura
    Main Class
    WAR Lv 95
    I don't want to live on this planet anymore
    (4)

  2. #2
    Player Alhanelem's Avatar
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    Mar 2011
    Location
    Bastok
    Posts
    11,337
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Topic title makes me think about writing a "Twelve Days of Voidwatch" song.
    (1)

  3. #3
    Player Tagrineth's Avatar
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    Apr 2011
    Posts
    252
    Character
    Tagrineth
    World
    Quetzalcoatl
    Main Class
    WAR Lv 99
    If anything, I think SE should make it so Rare drops you get in your box that you ALREADY OWN can be bumped into the Treasure Pool.

    That coupled with faster fights and higher drop rates would probably come pretty close to fixing the issue entirely, while still maintaining the integrity of the system as intended.

    Make it so when you select to obtain the item from the box, the game detects the RARE conflict and automatically resolves the conflict using the treasure pool. Shouldn't be THAT hard to special-case it for Voidwatch boxes.
    (2)

  4. #4
    Player Vold's Avatar
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    Mar 2011
    Posts
    908
    Character
    Voldermolt
    World
    Quetzalcoatl
    Main Class
    THF Lv 99
    I bet if someone forced them to watch a video of another MMO giving 100% drops on a HNM kill that they would start melting.
    (1)


    Regular "John" Doe
    - Not on the Community Team

  5. #5
    Player Nightfyre's Avatar
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    Mar 2011
    Posts
    152
    Character
    Nightfyre
    World
    Fenrir
    Main Class
    BLU Lv 99
    Pseudorandom drops are for all intents and purposes random, I've seen no rhyme or reason to the distribution of the 10 bodies and miscellaneous other drops we've received. To believe otherwise is almost certainly falling prey to the human tendency to seek patterns in randomness.

    EDIT: before someone jumps on "10 bodies", we have done a lot of Voidwatch. We haven't even seen every body either, let alone any of the Zilart path HQ weapons.
    (3)
    Last edited by Nightfyre; 10-22-2011 at 10:46 AM.

  6. #6
    Player Alhanelem's Avatar
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    Mar 2011
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    Bastok
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    11,337
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    To believe otherwise is almost certainly falling prey to the human tendency to seek patterns in randomness.
    We seek patterns in randomness because
    1) Not as many things are truly random as we think, and computers are technically incapable of being truly random
    2) It is more difficult to prove that something IS random than it is to prove that something isn't.

    Of course, a day's worth of voidwatch runs by one group is far, far from an adequate sample from which to derive any kind of reasonable conclusion.
    (0)
    Last edited by Alhanelem; 10-22-2011 at 11:13 AM.

  7. #7
    Player Nightfyre's Avatar
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    Mar 2011
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    152
    Character
    Nightfyre
    World
    Fenrir
    Main Class
    BLU Lv 99
    Quote Originally Posted by Alhanelem View Post
    We seek patterns in randomness because
    1) Not as many things are truly random as we think,
    Not going to get into a determinism argument here, though that has nothing to do with why we seek patterns.

    and computers are technically incapable of being truly random
    Quote Originally Posted by Nightfyre
    Pseudorandom drops are for all intents and purposes random
    Think I already covered that. "For all intents and purposes" because the difference between the two is trivial unless you're able to manipulate the pseudorandom option, which is probably a no-go in FFXI given that it's handled server-side.

    2) It is more difficult to prove that something IS random than it is to prove that something isn't.
    Again, this has nothing to do with why we seek patterns. We seek patterns as a survival tactic, as do many other animals.
    (2)
    Last edited by Nightfyre; 10-22-2011 at 12:38 PM.

  8. #8
    Player saevel's Avatar
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    Apr 2011
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    2,350
    Quote Originally Posted by Alhanelem View Post
    We seek patterns in randomness because
    1) Not as many things are truly random as we think, and computers are technically incapable of being truly random
    2) It is more difficult to prove that something IS random than it is to prove that something isn't.

    Of course, a day's worth of voidwatch runs by one group is far, far from an adequate sample from which to derive any kind of reasonable conclusion.
    For one this is based on the combined experience of ever poster on BG and Alla and this forum combined. We know their less then 1%, no need to attempt to shove sunshine up our arses.

    And RNG's can be made random, measuring the electric potential between two interconnects inside a CPU down to the sixth decimal place is considered random. Typically RNG's have their seeds salted with entropy accumulated inside an entropy buffer, /dev/random on a Unix OS. For all intents and purposes it's considered random as it is fundamentally unpredictable. The act of trying to read the entropy buffer or the quantum charge would result it in changing and thus be useless for deterministic predictions.
    (1)

  9. #9
    Player Arcon's Avatar
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    Mar 2011
    Location
    San d'Oria
    Posts
    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    Quote Originally Posted by Alhanelem View Post
    1) Not as many things are truly random as we think, and computers are technically incapable of being truly random
    Computers are perfectly able to handle true randomness. And pseudorandomness is not only "for all intents and purposes" indistinguishable from true randomness, it's completely indistinguishable for humans, that's implied by the definition of the word. So even if something is pseudorandom, it would have no correlation with patterns we read into it.

    I'm very sure people are reading too much into this. It's random, and it just sucks. People tend to focus more on the flaws in a system, they notice a lack of drops more than on the actual drops. See the birthday problem, same thing.
    (1)
    All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    FFXI: Leviathan > Arcon
    FFXIV: Selbina > Arcon Villiers

  10. #10
    Player Leonlionheart's Avatar
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    Mar 2011
    Location
    Jeuno
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    1,769
    Character
    Leonlionheart
    World
    Asura
    Main Class
    WAR Lv 95
    67 likes, which is about as much as an update from the devs...

    Shouldn't that get some fucking attention?
    (1)

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