The VoidWatch drop system is a joke. A horrible, horrible joke. Whether or not it's working "as intended" is irrelevant. It needs to be re-worked.
The VoidWatch drop system is a joke. A horrible, horrible joke. Whether or not it's working "as intended" is irrelevant. It needs to be re-worked.
Low drop rates is one thing, I can live with that. But the fact that one person can get the same ra/ex item multiple times, is beyond stupid. I'm going to assume SE made it like this so any ra/ex item can't be sold. But yeah, instead I have to watch a linkshell member get the same ra/ex body 3 times in 4 fights, once on main character and twice on mule, and neither character can equip it. I like voidwatch as an event, but the sheer randomness of drops and the fact that you cannot add any ra/ex item to treasure pool, is discouraging and infuriating and saddening all at the same time.
And no, we don't get equally compensated for our efforts in a vwnm fight. Getting ram horn, ram skin, ahriman tears and ebony log after killing Akvan, isn't being compensated, it's an insult. Even more so when someone who never ever plays mage (he has rdm and whm leveled but not geared or anything), gets the mage body - which he never wanted. At the very very least, getting one heavy metal plate per fight should be guaranteed.
Last edited by Tamoa; 10-18-2011 at 02:13 AM.
If you want them to nerf the drop rate into oblivion, sure. Otherwise, it's not going to happen.
Basically, it can be one of two things:
Super-low drop rate and normal treasure pool distribution
relatively high drop rate (by comparison at least) and item goes to random people.
Sorry to be Negative Nancy here. But whatever the solution, they're going to be sure you have to do the fight a similar number of times.
Umm you do realize that they ALREADY HAVE A NERFED DROP RATE. Nerfed as in less then 1%. When you defeat a NM you get 18 treasure pools generated, meaning if you see an item once per six runs, then your talking 1/108. If you get a rare item once per 9 runs, then your talking 1/162.
What we have now is the absolute worst of both worlds, random loot distribution combined with ridiculously low drop rate.
SE can't make it worse.
In that case, I'd take the super low drop rate (not that the drop rate isn't pretty damn bad already) any day. So at least when the item drops, it'll go to someone who wants it and can equip it.
I'd honestly rather have more of the item produced. It's not like someone who can't use it yet can't save it for later.
Think about it. if the overall chance of you personally getting the item is the same by either method (Unless you go with people who will let you have the drop no questions asked), wouldn't it be better to see more of that item go around and have it be less rare overall?
Obviously I'd rather have both good drop rates and be able to choose who gets it. But as far as SE is concerned, you tend not to be able to have your cake and eat it too.
Last edited by Alhanelem; 10-18-2011 at 05:06 AM.
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