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  1. #1
    Player Twille's Avatar
    Join Date
    Mar 2011
    Posts
    290
    Character
    Twille
    World
    Quetzalcoatl
    Main Class
    WAR Lv 99
    The VoidWatch drop system is a joke. A horrible, horrible joke. Whether or not it's working "as intended" is irrelevant. It needs to be re-worked.
    (7)

  2. #2
    Player Tamoa's Avatar
    Join Date
    Mar 2011
    Location
    Norway
    Posts
    1,061
    Character
    Tamoa
    World
    Asura
    Main Class
    SAM Lv 99
    Low drop rates is one thing, I can live with that. But the fact that one person can get the same ra/ex item multiple times, is beyond stupid. I'm going to assume SE made it like this so any ra/ex item can't be sold. But yeah, instead I have to watch a linkshell member get the same ra/ex body 3 times in 4 fights, once on main character and twice on mule, and neither character can equip it. I like voidwatch as an event, but the sheer randomness of drops and the fact that you cannot add any ra/ex item to treasure pool, is discouraging and infuriating and saddening all at the same time.

    And no, we don't get equally compensated for our efforts in a vwnm fight. Getting ram horn, ram skin, ahriman tears and ebony log after killing Akvan, isn't being compensated, it's an insult. Even more so when someone who never ever plays mage (he has rdm and whm leveled but not geared or anything), gets the mage body - which he never wanted. At the very very least, getting one heavy metal plate per fight should be guaranteed.
    (9)
    Last edited by Tamoa; 10-18-2011 at 02:13 AM.

  3. #3
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,207
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Quote Originally Posted by Frost View Post
    We did Voidwatch today and [size=5]Eleven Fajin boots[/size] dropped!!

    Yay!

    Thank you Square Enix Incorporated!

    The [size=5]Three people[/size] that got them today were really happy!

    But you know what would have been really cool:

    If the [size=5]Eight[/size] other boots didn't keep going to the same people!

    Can you PLEASE, Pretty please, with a Cherry on top, PLEASE do something to make this a tiny bit less ENRAGING???

    Anything???
    PLEASE???

    Please.
    If you want them to nerf the drop rate into oblivion, sure. Otherwise, it's not going to happen.

    Basically, it can be one of two things:

    Super-low drop rate and normal treasure pool distribution
    relatively high drop rate (by comparison at least) and item goes to random people.

    Sorry to be Negative Nancy here. But whatever the solution, they're going to be sure you have to do the fight a similar number of times.
    (3)

  4. #4
    Player Rearden's Avatar
    Join Date
    Jun 2011
    Posts
    458
    Character
    Rearden
    World
    Lakshmi
    Main Class
    PUP Lv 1
    Quote Originally Posted by Alhanelem View Post
    If you want them to nerf the drop rate into oblivion, sure. Otherwise, it's not going to happen.

    Basically, it can be one of two things:

    Super-low drop rate and normal treasure pool distribution
    relatively high drop rate (by comparison at least) and item goes to random people.

    Sorry to be Negative Nancy here. But whatever the solution, they're going to be sure you have to do the fight a similar number of times.
    This is your opinion, not ours.
    (9)

  5. #5
    Player saevel's Avatar
    Join Date
    Apr 2011
    Posts
    2,350
    Quote Originally Posted by Alhanelem View Post
    If you want them to nerf the drop rate into oblivion, sure. Otherwise, it's not going to happen.

    Basically, it can be one of two things:

    Super-low drop rate and normal treasure pool distribution
    relatively high drop rate (by comparison at least) and item goes to random people.

    Sorry to be Negative Nancy here. But whatever the solution, they're going to be sure you have to do the fight a similar number of times.
    Umm you do realize that they ALREADY HAVE A NERFED DROP RATE. Nerfed as in less then 1%. When you defeat a NM you get 18 treasure pools generated, meaning if you see an item once per six runs, then your talking 1/108. If you get a rare item once per 9 runs, then your talking 1/162.

    What we have now is the absolute worst of both worlds, random loot distribution combined with ridiculously low drop rate.

    SE can't make it worse.
    (0)

  6. #6
    Player Tagrineth's Avatar
    Join Date
    Apr 2011
    Posts
    252
    Character
    Tagrineth
    World
    Quetzalcoatl
    Main Class
    WAR Lv 99
    Quote Originally Posted by saevel View Post
    Umm you do realize that they ALREADY HAVE A NERFED DROP RATE. Nerfed as in less then 1%. When you defeat a NM you get 18 treasure pools generated, meaning if you see an item once per six runs, then your talking 1/108. If you get a rare item once per 9 runs, then your talking 1/162.

    What we have now is the absolute worst of both worlds, random loot distribution combined with ridiculously low drop rate.

    SE can't make it worse.
    They said they plan to boost drop rates.
    (0)

  7. #7
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,207
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Quote Originally Posted by Tagrineth View Post
    They said they plan to boost drop rates.
    Only for the newer ones introduced in the future. e.g. harder fight = better drop rates.

    Quote Originally Posted by Camate
    In addition, when they add more chapters to the Voidwatch system, and introduce even stronger monsters, the drop rates for these tougher challenges will be increased beyond what is currently in place.
    (0)

  8. #8
    Player Leonlionheart's Avatar
    Join Date
    Mar 2011
    Location
    Jeuno
    Posts
    1,769
    Character
    Leonlionheart
    World
    Asura
    Main Class
    WAR Lv 95
    Quote Originally Posted by Alhanelem View Post
    Only for the newer ones introduced in the future. e.g. harder fight = better drop rates.
    I thought he was referring to the current T4 cities T3 zilart/jeuno in context to the previous paragraph
    (0)

  9. #9
    Player Tamoa's Avatar
    Join Date
    Mar 2011
    Location
    Norway
    Posts
    1,061
    Character
    Tamoa
    World
    Asura
    Main Class
    SAM Lv 99
    In that case, I'd take the super low drop rate (not that the drop rate isn't pretty damn bad already) any day. So at least when the item drops, it'll go to someone who wants it and can equip it.
    (8)

  10. #10
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,207
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Quote Originally Posted by Tamoa View Post
    In that case, I'd take the super low drop rate (not that the drop rate isn't pretty damn bad already) any day. So at least when the item drops, it'll go to someone who wants it and can equip it.
    I'd honestly rather have more of the item produced. It's not like someone who can't use it yet can't save it for later.

    Think about it. if the overall chance of you personally getting the item is the same by either method (Unless you go with people who will let you have the drop no questions asked), wouldn't it be better to see more of that item go around and have it be less rare overall?

    Obviously I'd rather have both good drop rates and be able to choose who gets it. But as far as SE is concerned, you tend not to be able to have your cake and eat it too.
    (2)
    Last edited by Alhanelem; 10-18-2011 at 05:06 AM.

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