Eleven Fajin boots!

Thread: Eleven Fajin boots!

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  1. Zhronne's Avatar

    Zhronne said:
    Quote Originally Posted by Demon6324236 View Post
    The drop rates on these items seem to be roughly 1% or so, thats why I said 100
    Nah it's much lower, something like ~0.3%, maybe even lower. And that's with capped lights/cells (supposing they do something and it's not just a placebo effect).
    Imho these key items thing should be a really long term thing to do, much longer than your numbers. If someone is lucky and gets the drops he wants before time then all the better, otherwise he can keep doin the NM to collect tickets.
    I'd say 300 is the minimum number for those tickets that would be considered "acceptable" by SE, probably even 300 wouldn't seem enough to them.
    If you ask me, I'd take even 500 or higher. At least I'd know I WOULD get the item after a certain amount of fights. I'm sure me and all the people who are currently 0/750+ on a certain item would be more than glad.
    But alas, we all know we're just talking about reveries and dreams because we're all aware another major rehaul to Voidwatch will NOT be coming, right?

    This is only to prevent the possibility of zerging everything becoming the way to do it
    People would still zerg and people would still cap lights. Or you're saying that when people cap lights they do not zerg? It's both things at the same time, honestly. And peoeple will still have incentive to cap lights because of the other items that drop from VW. Plates, mats and soldable ones for instance.
    So no, imho it should just be one KI per fight, no matter what happens, period.
    Good luck zerging higher tier mobs without procs anyway.

    meaning to only use 1 NPC for all NMs, and all areas, would probably be fairly chaotic in a number of ways
    I guess there are pros and cons in both solutions. But from a programming point of view it's probably easier for them to put everything on a single NPC instead than updating each rift with custom menus.
    After all this thing should be applied only to high tier VW NMs only.
    Cities T4, Jeuno T3, Zilart T3 etc.
    We don't really need to make this viable for all the other VW NMs who have farily acceptable drop rates already and you can get what you want usually in under 50 runs.
    A single NPC with some submenus seems a better solution overall, imho.


    This all very much depends on what new content has to offer, how fun it is, and how much time it takes.
    "fun".
    Because people do VW for "fun", rite? xD
    I dunno, it's unrealistical to expect all the upcoming events to be a success, but it's also unrealistical to expect all of them to be a failure.
    It's kinda obvious to me that some of these will work and will slowly drive people's interest from VW.
    Supposing that happens, I wonder which steps will SE take to make so Empyreal upgrades will still be viable even when way less HMPs and Rift-stuff will be put on the market.


    The expansion is still months away, its in 2013, which is at least a good 4 months, and probably more like 6~7.
    Way more than 4 imho, but I may be proved wrong.
    Still this doesn't change anything, not like 7 or 8 months from now people won't have Empy trials to get through. As long as Relic/Empy/Mythic will remain the higher tier of weapons FFXI jobs can use, there will always be people in need of those trials, as long as there are players and the game is running.


    See thats part of the idea behind this system as well, the items like that would be added to ticket lists as well
    Personally I'm against adding non R/E items to the ticket thing.
    But this is really an issue SE will have to address sooner or later.

    Because it's bound to happen, no matter what the new events will be, people will eventually stop/slowdown doing Voidwatch, which will mean less trial materials on the market, which will mean higher prices etc.
    And how will SE address this?
    Either they will refuse to acknoledge the issue, disappointing even furthermore the already disappointed players who went the Empyreal way, or they will come up with a late solution, as their usual.

    I'm even more convinced this is why they've been so reluctant in changing the VW system or the drop rates, and why the only solution they came up with so far (the Pulse thing) has been so minimal and so "unfair".
    They were afraid people would have just "rushed" through VW and asked for more events, stopping to do VW.
    It's kinda what happened in Nyzul too when people mass-used Clipper and other third party tools, but this is on a much larger scale because VW is not just an event to keep people busy as they prepare more stuff to do.
    VW is an event which provides important resources on the market for ALL PLAYERS.
    So either they make those resources available through other means, or they'll be forced to revamp VW even again.

    Their refusal to fix VW drop rates is a clear message that they wanted the event to last as long as possible as they were trying to decide another long-term/permanent solution.
    It's pretty clear VW in its current state won't be a permanent solution to the issue.

    Take Relics and Mythics. People can easily farm for the trials they need for their weapons. Is it easy? Is it hard? Whatever, they can do it.
    Try to "farm" for 1500 plates or 60 rift-things alone instead, without buying them. So you see, for this kind of trial you NEED to have those materials flowing on the market, or the whole system built around those trials will crumble and will stop working.


    So yeah, either they'll be forced to fix VW in the future, or they can make HMP and Rift-stuff drop from other sources.
    If you ask me, revamping would be the "right choice", but the second one is what is eventually going to happen, much easier for SE to handle probably.
    And the autumn of life has finally come
    with the promise of winter thaw.
     
  2. Demon6324236 said:
    Quote Originally Posted by Zhronne View Post
    "fun".
    Because people do VW for "fun", rite? xD
    Your right, I should have said rewarding.
    Supposing that happens, I wonder which steps will SE take to make so Empyreal upgrades will still be viable even when way less HMPs and Rift-stuff will be put on the market.
    I expect the Alexandrite treatment. They see its broken, they see its not done, and they do nothing to fix it, just this time would be on a worse scale seeing as you would need to pay 200~300k a fight, then after that fight you would have to get lucky, that or you will be required to have a linkshell willing to go to VW and help, which if VW was to get to this point, few people would have incentive to do it still I would think.
    Way more than 4 imho, but I may be proved wrong.
    Still this doesn't change anything, not like 7 or 8 months from now people won't have Empy trials to get through. As long as Relic/Empy/Mythic will remain the higher tier of weapons FFXI jobs can use, there will always be people in need of those trials, as long as there are players and the game is running.
    Well honestly I again could see it becoming like Mythics but on a lesser scale. Alot of people will get an EM for a job, then either get it to 90 and leave it, or get it to 85~90 and make a Relic to replace it. Leaving only truly dedicated players the ability to get a lv99 Emp, or requiring a linkshell for it.

    EDIT----------------------------------------------------------

    Small note.
    Nah it's much lower, something like ~0.3%, maybe even lower.
    I would have to disagree from experience with items from it. I would say weapons have that low of a rate, however bodies not so much. I got the Mex body off of Hahava 3 times in 5 fights only a few days ago. 2 on my Mule character, and 1 on my GF's.
    Last edited by Demon6324236; 08-28-2012 at 07:23 PM.
     
  3. Zhronne's Avatar

    Zhronne said:
    Yeah of course I was talking about Pulse Weapons, sorry if I didn't specify.
    Don't even think bodies are marked as "X" on BGwiki, their drop rate should be "V" I think, so yeah, like 3-5% approx, I think?

    And as for Mythics, they are "in theory" fixing Mythics with neosalvo.
    Their plan was to make so getting lv99 of Relic, Mythics and Empys would be the same level of difficulty.
    Atm Relics and Empys are very close to each other (with Relics being a bit easier imho) while Mythics are completely off scale.
    If they succeed (but will they?) in rebalancing mythics as well then... uhm... then things would be "balanced" for the time being, but in the long run Empys would still get fucked by the lack of HMPs/Riftstuff on the market.

    But yeah, you're right, it's very much likely they just won't give a fuck about it and refuse to fix it just like they did for many other things over time.
    And the autumn of life has finally come
    with the promise of winter thaw.
     
  4. Camiie's Avatar

    Camiie said:
    Maybe they'll fix it in 5 years when only empyrean farmers care anymore. Obviously gear must become largely irrelevant before meaningful adjustments can be made.
     
  5. Vivivivi's Avatar

    Vivivivi said:
    Please... add to lottable spoils option.
     
  6. Ryanx's Avatar

    Ryanx said:
    voidwatch needs to be changed to a 1 loot pool system with higher drop rates on pulse gear. If they did that it would make for a awsome LS event
     
  7. Camiie's Avatar

    Camiie said:
    Quote Originally Posted by Ryanx View Post
    voidwatch needs to be changed to a 1 loot pool system with higher drop rates on pulse gear. If they did that it would make for a awsome LS event
    But would essentially ruin it for shout groups. I don't think the individual loot system in and of itself is the issue here. I really don't want to turn loot distribution back over to LS leaders and questionable player-driven DKP systems. All they have to do is add a simple point or token system to VW where we can actually earn our pulse gear over time.
     
  8. Demon6324236 said:
    Another thing they could do as well that is a combo between the 2. I have yet to beat Prov due to laziness and not wanting to join shout groups much, but from what I understand you don't only get items from your trove but also direct drops. If thats the case why not change all of VW to this method? That would give more drops to a party as well, while giving everyone their own drops at the same time, nothing is lost, only gained.
     
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