Nah it's much lower, something like ~0.3%, maybe even lower. And that's with capped lights/cells (supposing they do something and it's not just a placebo effect).
Imho these key items thing should be a really long term thing to do, much longer than your numbers. If someone is lucky and gets the drops he wants before time then all the better, otherwise he can keep doin the NM to collect tickets.
I'd say 300 is the minimum number for those tickets that would be considered "acceptable" by SE, probably even 300 wouldn't seem enough to them.
If you ask me, I'd take even 500 or higher. At least I'd know I WOULD get the item after a certain amount of fights. I'm sure me and all the people who are currently 0/750+ on a certain item would be more than glad.
But alas, we all know we're just talking about reveries and dreams because we're all aware another major rehaul to Voidwatch will NOT be coming, right?
People would still zerg and people would still cap lights. Or you're saying that when people cap lights they do not zerg? It's both things at the same time, honestly. And peoeple will still have incentive to cap lights because of the other items that drop from VW. Plates, mats and soldable ones for instance.This is only to prevent the possibility of zerging everything becoming the way to do it
So no, imho it should just be one KI per fight, no matter what happens, period.
Good luck zerging higher tier mobs without procs anyway.
I guess there are pros and cons in both solutions. But from a programming point of view it's probably easier for them to put everything on a single NPC instead than updating each rift with custom menus.meaning to only use 1 NPC for all NMs, and all areas, would probably be fairly chaotic in a number of ways
After all this thing should be applied only to high tier VW NMs only.
Cities T4, Jeuno T3, Zilart T3 etc.
We don't really need to make this viable for all the other VW NMs who have farily acceptable drop rates already and you can get what you want usually in under 50 runs.
A single NPC with some submenus seems a better solution overall, imho.
"fun".This all very much depends on what new content has to offer, how fun it is, and how much time it takes.
Because people do VW for "fun", rite? xD
I dunno, it's unrealistical to expect all the upcoming events to be a success, but it's also unrealistical to expect all of them to be a failure.
It's kinda obvious to me that some of these will work and will slowly drive people's interest from VW.
Supposing that happens, I wonder which steps will SE take to make so Empyreal upgrades will still be viable even when way less HMPs and Rift-stuff will be put on the market.
Way more than 4 imho, but I may be proved wrong.The expansion is still months away, its in 2013, which is at least a good 4 months, and probably more like 6~7.
Still this doesn't change anything, not like 7 or 8 months from now people won't have Empy trials to get through. As long as Relic/Empy/Mythic will remain the higher tier of weapons FFXI jobs can use, there will always be people in need of those trials, as long as there are players and the game is running.
Personally I'm against adding non R/E items to the ticket thing.See thats part of the idea behind this system as well, the items like that would be added to ticket lists as well
But this is really an issue SE will have to address sooner or later.
Because it's bound to happen, no matter what the new events will be, people will eventually stop/slowdown doing Voidwatch, which will mean less trial materials on the market, which will mean higher prices etc.
And how will SE address this?
Either they will refuse to acknoledge the issue, disappointing even furthermore the already disappointed players who went the Empyreal way, or they will come up with a late solution, as their usual.
I'm even more convinced this is why they've been so reluctant in changing the VW system or the drop rates, and why the only solution they came up with so far (the Pulse thing) has been so minimal and so "unfair".
They were afraid people would have just "rushed" through VW and asked for more events, stopping to do VW.
It's kinda what happened in Nyzul too when people mass-used Clipper and other third party tools, but this is on a much larger scale because VW is not just an event to keep people busy as they prepare more stuff to do.
VW is an event which provides important resources on the market for ALL PLAYERS.
So either they make those resources available through other means, or they'll be forced to revamp VW even again.
Their refusal to fix VW drop rates is a clear message that they wanted the event to last as long as possible as they were trying to decide another long-term/permanent solution.
It's pretty clear VW in its current state won't be a permanent solution to the issue.
Take Relics and Mythics. People can easily farm for the trials they need for their weapons. Is it easy? Is it hard? Whatever, they can do it.
Try to "farm" for 1500 plates or 60 rift-things alone instead, without buying them. So you see, for this kind of trial you NEED to have those materials flowing on the market, or the whole system built around those trials will crumble and will stop working.
So yeah, either they'll be forced to fix VW in the future, or they can make HMP and Rift-stuff drop from other sources.
If you ask me, revamping would be the "right choice", but the second one is what is eventually going to happen, much easier for SE to handle probably.