How about this for a pattern? If you have the drop already your drop rate is increased.
How about this for a pattern? If you have the drop already your drop rate is increased.
↓ Trolling sapling ↓
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They should make these items at least tradeable... it is such a waste. Or at least make it that you have 5 mnts timer where the rare/ex can be traded to the alliance or party members who just completed the said voidwatch - and yes this is a WoW feature that SE should steal right away.
Why not borrow the flag that's used to send stuff to an alt character, and use it to flag the Rare/Ex items as "trade-able" while under the effect of Voidwatch Status? There should be no conflict, because as far as I know there's no Voidwatch next to a delivery NPC....
That would give people a chance to trade each other gear so long as the chest is still there, and as soon as the chest disappears, everything is locked on the character holding the item.
One error I can see in this is making sure voidwatch gear doesn't "reflag" on subsequent runs, and/or other Alt-Sendable gear getting flagged on accident.
If you don't understand why Haste is so important, or if you don't think it is:
http://forum.square-enix.com/ffxi/threads/1847-Haste-and-You...-A-guide-to-the-misinformed.
Could also have it so you could put your casket drops into the treasure pool, but you can only pass/lot whlist under WV status, meaning you couldn't invite someone after killing to lot drops. Of course you'd need a way around flooding the treasure pool with all the other shitty drops, probably just have non R/E items not be pushed out, like relic in dynamis.
The solution is simple and clear as day. The only problem is SE being obstinate for the sake of being obstinate.
Just remove the rare/ex tag or create a new brand of rare/ex items which can only be traded to people who have the appropriate key items. This would mean that you could trade stuff to people but only if they were up to the correct stage in the voidwatch path....
oh wait nvm staff limitations.
Originally Posted by Frost
Biggest problem with this game is the randomness of equipment.
Some people go 1/1 E Abj: body, then go 1/1 on HQ synth, then go 1/1 on +3DA +6STP
The next guy could go 1/12 E Abj: body, then go 1/50 on HQ synth, then go 1/320 on +3DA +6STP
One guy laid down, at most (if payed for ABJ), 25ish mil. The other payed (without buying ABJ or pop items) around half a relic.
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