Page 6 of 12 FirstFirst ... 4 5 6 7 8 ... LastLast
Results 51 to 60 of 112
  1. #51
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,124
    When Voidwatch requires almost every single job/spell/ja for procs as options, lower your player count = lower proc rate = lower drop rate = not really worth small manning.
    Right, but that's just encouragement to roll with larger groups. It's nothing to do with difficulty.

    Anyway, the point of that paragraph was about making a fight hard. The qiestion is how do you make a fight too hard to low-man but not too hard for a large group? I guess pandy warden sort of had the idea by spawning lots of damaging adds, but I can't think of many other ways to do hard without doing "almost impossible" to the best of the best

    [Comments deleted by Moderator]
    (0)
    Last edited by Qeepel; 10-19-2011 at 09:15 PM. Reason: Off topic, inflammatory comments

  2. #52
    Player Zagen's Avatar
    Join Date
    Mar 2011
    Posts
    1,165
    Character
    Zagen
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by Alhanelem View Post
    Right, but that's just encouragement to roll with larger groups. It's nothing to do with difficulty.
    The longer a fight takes the more risk involved. That in and over itself makes the fight more difficult for smaller groups over larger groups because a smaller group will take longer than a larger group. For example duoing Sobek if it gets off 2 Tyrant Tusks that kills both players the fight becomes harder and you must attempt to zombie it. When there are more than 2 people the fight becomes easier because even if 2 people die to Tyrant Tusk there are others to fill in the spot.

    Using my Sobek example, more people means more job options becoming available thus allowing for more proc options. So not only does a larger group increase your chance of surviving a bad luck case but it also increases your chances at drops.
    (2)
    Last edited by Zagen; 10-19-2011 at 04:30 AM.

  3. 10-19-2011 08:34 AM
    Reason
    Profanity, off topic, inflammatory comments.

  4. 10-19-2011 08:54 AM
    Reason
    Off topic, inflammatory comments.

  5. 10-19-2011 10:13 AM
    Reason
    Profanity, off topic, inflammatory comments.

  6. 10-19-2011 10:44 AM
    Reason
    Off topic, inflammatory comments.

  7. #53
    Player Greatguardian's Avatar
    Join Date
    Mar 2011
    Posts
    3,238
    Making content harder than it has to be =/= Content is hard.

    Though, on a somewhat-related note, I find it kinda funny that my Voidwatch LS has been recruiting for a few weeks now, and has received applications from plenty of Relic/Empyrean players with some of the best gear and the most useful jobs in the game, yet we haven't received a single application from a bloody Drk, Drg, or Bst.

    You know it's bad when you have to change your recruitment page from "Have a bloody mage or a Relic/Mythic/Emp", to "Just don't be retarded, we need more DDs for procs".
    (1)

  8. #54
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,124
    Making content harder than it has to be =/= Content is hard.
    I'd be interested in knowing how you determine how hard something should be. (meant with all seriousness, not sarcasm)
    (0)

  9. #55
    Player Greatguardian's Avatar
    Join Date
    Mar 2011
    Posts
    3,238
    Quote Originally Posted by Alhanelem View Post
    I'd be interested in knowing how you determine how hard something should be. (meant with all seriousness, not sarcasm)
    If it is easily done in a setup or a strategy that is easy to assemble or implement, then it is easy.

    Everything in Abyssea can be killed Mnk+Whm, or full proc'd Whm+Nin+War+Mnk+Blm+Blu.

    Likewise, it is extremely easy to level and gear those jobs with Abyssean and GoV EXP.

    FFXI's dynamic job system isn't there to promote job individuality, it's there to promote job synthesis as a viable tactical option. If something is harder to do on X, the Developers expect you to change your job to Y. That's part of the decision-making process that is expected of players who have the ability to level every job in the game in the same character.

    Mnk+Whm may be cookie-cutter, but it's easy and a viable option for literally anyone. If you choose to make poor tactical decisions for sentimental reasons, then you are actively making content harder than it was intended to be.
    (2)

  10. #56
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,124
    (Major edit)

    I feel like I might be jumping the gun here, so I'll back up a bit. I feel like you're personally addressing me because you see my character set with main job as PUP. I'm not asking that the jobs I want to play be able to win at everything. But every job should be useful for winning at *something* meaningful. Any job that isn't reasonably part of a sound winning strategy for one or more pieces of endgame content is just extra baggage that shouldn't be there in the first place.

    I'm not judging the difficulty of an event based on whether or not PUP can win at it. I hope that's not what your thinking, and I also hope you're not subtly trying to pick on me here. Maybe you can clear this up for me.
    (0)
    Last edited by Alhanelem; 10-19-2011 at 01:11 PM.

  11. #57
    Player Rearden's Avatar
    Join Date
    Jun 2011
    Posts
    458
    Character
    Rearden
    World
    Lakshmi
    Main Class
    PUP Lv 1
    No one personally attacks me because my main job is PUP
    (2)

  12. #58
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by Babekeke View Post
    I strongly disagree with this after watching a BST solo Turul. (much to my annoyance... I wanted to brew him... BST took about an hour to kill it without a brew)
    1. The point wasn't the length of time, fact is a PET job can solo 99+% of Abyssea.

    2. I'm calling bull**** on 1 hour to kill something especially Turul.
    (0)

  13. #59
    Player
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,169
    1 hour is perfectly believable especially with the quality of BST I've seen, I don't know why you think it isn't.
    (3)

  14. #60
    Moderator Qeepel's Avatar
    Join Date
    Mar 2011
    Posts
    395
    Hello everyone,

    I'd like to remind everyone to please refrain from making inflammatory comments towards others and off topic discussions. Such language and actions are considered a violation of the forum guidelines, and can result in the termination of your account.

    Remember, everyone is entitled to their opinion. There is no need to make inflammatory comments towards other members that have opposing or different points of views or opinions. The same goes for those who feel the need to defend themselves against such comments, which is needless and futile. Such behavior is not constructive and only clutters the thread. If you have a problem with a post, please place the player on your ignore list and report the post if necessary.

    Thank you.

    -SQUARE ENIX MODERATOR
    (3)

Page 6 of 12 FirstFirst ... 4 5 6 7 8 ... LastLast