All you have to do is read the producer's letters dude. There's nothing in them that aren't massive improvements. If you want specifics, look to the removing of physical levels, rebalancing that makes jobs actually useful, THE MATERIA SYSTEM! (had to be capsed), chocobos and airships, lag is pretty much gone, lots more content (including amazing battles like Ifrit), and the focus away from guild leves, and the UI is better (than it was, still rubbish lol).
It's still not a "good" game, but its got potential. FF11 hasn't. FF11 will always be a pretty rubbish game, designed for those not brave enough to give it up.
I'll check in on XIV in 2013 when the first vestiges of endgame start to appear.
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SE's problem and not anything inherantly wrong with third party engines. Last Remnant wasn;t a bad game, it just wasn;t a great game either, and most of that can be blamed on the tiny development team (somthing like 6 people)
Models and textures can be converted between formats. Geometry is geometry, textures are textures. You might have to tweak things a little but it's not like you have to completely throw everything out and rebuild it.Also, any third party engine is going to be inherently incompatible with the old game engine and everything, including the art since you'd want to upgrade the graphics, would need to be redone from nothing.
After seeing Crystal Tools I'm certain that a third party engine would be more capable than anything SE might create in house. In fact they pretty much proved that when the decided to base Luminous on Eidos's code instead of their own.Already built game engines do speed development for new projects. But there's only so much it can do for an old project. Also, licensing the engine itself would eb a major cost, and when you build your own engine you can be sure it does what you want it to do.
I'll probably try FFXIV when it's released to the PS3 as will many others I bet.
It is logical to invest in a project that offers opportunity and growth. FFXIV is new and has great potential. That's where their money should go. FFXI on the other hand is almost a decade old and its population is the remain of mostly hardcore/adddicts. The hardcore/addicts are very easy to please, a few patches here and there a year will make them happy. That's what SE is doing. They left a few devs to create a few bones a year and dangle them in front of our faces and make us labor as hard and as long as possible. The longer we get to the bones, the longer FFXI lives and the more money they get to invest in FFXIV
LOL sure dude. Everytime I log into the game I log into the same area in Uldah it is just as laggy as when the game launched. I have a GTX 460 and it still lags in that city in that game. LOL they still have not optimized that game at all. No wonder there is no PS3 version, the game can't even run on mid ranged PCs properly.
it's what you learn after you know it all that counts
Very few of you people know how to argue, or to view a situation from a decent perspective to make an argument from.
You clearly did not read the notes for the upcoming 2.0, which include a new graphics engine designed to run better on lower-end PCs. Or the move to new servers which will reduce lag even further.
And yes, much of the server side lag that was there at launch is gone now. The UI is much more responsive than it used to be, most evident when doing things like NPCing items. When the game launched, that was the most nightmarish process I'd ever encountered.
There is no PS3 version because they wisely chose to hold it off and use it as a relaunch of the game.
Also: FFXI still lags even on top of the line PCs in certain areas, so...
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