I'm assuming the release of their new job line ups will coincide with 2.0, although I could be wrong. If that's the case, seasoned players will be leveling along with everyone else. Maxed out is only level 50 right now.
FFXI did just fine with the 360 version was released, and the length of catching up there was for new players then was far greater than XIV will see.
Ehh, I think a lot of people actually.
Plus, they will be releasing new servers for 2.0 (even language-specific ones) so you can start fresh with everyone.
Btw. People need to understand why they are doing this: XI wasn't a fail, XIV was, it destroyed their reputation. And they want to show that it can be regained, that's why their putting so much work into it. If they only worried about current costs then they would just close down XIV. Instead they allowed people to play it for free while giving them updates. What Yoshida is attempting is quite insane, but if he succeeds then it will mean a lot for the whole company, and if 2.0 is just another fail, then well... S-E can just pack bags![]()
http://www.square-enix.com/jp/recrui.../plbattle.html
SE is looking to hire additional people for FFXI Battle Planning.
Camate, could we get some additional information on what this pertains to and what it means for us? Any info on an updated roadmap would be good as well.
ITT: Lag and framerate is the same.
Which if you read back, I already named. They were down to three or four servers a while after the launch. They revamped the tutorials, added a solo difficulty, revamped the graphics engine with DX 10/11 support, added a ton of new content, new classes, and rebranded the game "DDO Unlimited" and re-marketed it, along with the F2P model. They've more than doubled the number of servers and then added one more German server later after integrating the Europe version of the game and going international as FFXI has (Oddly, there's a fair few players from Korea who have a rather big guild on the server I played on).
My understanding was DDO launched with modest hype followed by general ambivalence that basically killed the game when the more dedicated Turbine fans left for the vastly superior LotRO; DDO sort of stagnated but it was never to my knowledge pegged as a straight up bad game. This is a really important distinction, because your main target is attracting returning players and their friends, and ambivalence is much easier to overcome than outright dislike.
Not for nothing, Turbine has a history of really smartly marketing their games (they make their ad blitzes when the pricing schemes change, and trust the community itself to sell the content via the online communities built around the games), whereas I haven't seen an ad for FFXI since 2003. Hopes are not especially high that SE will be able to recreate the publicity that made the revitalization of games like EVE, DDO, and LotRO successful.
tandava crackows + chocobo jig + animated flourish = prouesse ring
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