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  1. #1
    Player Zhronne's Avatar
    Join Date
    Mar 2011
    Location
    Italy
    Posts
    1,052
    Character
    Sechs
    World
    Asura
    Main Class
    MNK Lv 99
    True. Spiritreaver shouldn't be too spammy. No more fear about wasted cooldowns for Drain/Aspir/Absorb-Int.
    Still another thing that they should fix is the max range the pets can be engaged. I think atm it's something like 13/14 yalms?
    Asking for them to give us >20' range would be too much, but at least they should allow us to reliably keep them at >15'.
    The majority of TP moves are within 15 yalms of range after all, being able to keep them at that range would already be useful enough.

    For mage automaton there's a "trick" to keep them at max range (deploy, let him cast spell, then retrieve. He will return to you at whatever range you are and continue its casting), but it's annoying.
    For the RNG automaton there is no trick at all if I recall. This is even more important now since we should be allowed, in theory, to reliably use Drum Magazine and keep the pet at distance.

    I guess in the end this is a minor issue, after all we're about to get we probably have no right to complain. Actually... I think I'm the only one complaining about this?
    (0)
    And the autumn of life has finally come
    with the promise of winter thaw.

  2. #2
    Player Kristal's Avatar
    Join Date
    May 2011
    Posts
    1,552
    Character
    Kristal
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by Zhronne View Post
    True. Spiritreaver shouldn't be too spammy. No more fear about wasted cooldowns for Drain/Aspir/Absorb-Int.
    Still another thing that they should fix is the max range the pets can be engaged. I think atm it's something like 13/14 yalms?
    Asking for them to give us >20' range would be too much, but at least they should allow us to reliably keep them at >15'.
    The majority of TP moves are within 15 yalms of range after all, being able to keep them at that range would already be useful enough.
    You can deploy your (caster) maton at 17' from target, but if the maton isn't closer to the mob then you it will run into melee range of it.

    What needs to happen, is to increase max_deploy range to max_ranged_attack range (25') or max_weapon_draw range (30'), and then let the maton run towards the mob until it gets close enough to cast on it. That's the same distance normal mages stand when dealing with the overly abundant 20' aoe. If you want to deploy the automaton in melee range, all you need to do is run into melee range yourself, or use a combination of heads and frames.
    (0)
    "Puppetmaster was our last best hope for peace. It failed.
    Now it's our last best hope.. for victory!"