I agree with the 99 stacking, but one man can hope, right?
As for the JA of course it's gonna be on a different timer than Repair. I'm not saying I'm not welcoming this new JA, just that it's a bit "stupid". We already have Repair + Puppetry Babouches for that. We have the new Eraser, we have automatons that can cast Erase, why would we want to waste a repair oil for this new JA?
I'm sure there are situations (like when Repair is on cooldown) but I would have liked this JA more if it didn't consume an Oil.
I'm afraid this might be more complicated than we thought to develop.Scanner -> fix? change? I know its supposed to scan for elemental resistance, any chance it can not nuke a mob that is healed by fire with fire >< Also can it stop the silence on crabs ><
Probably they don't have a field "This target casts magic" in their database. That's the reason why they used the "This target has MP" as discriminating variable.
Supposing this is true, to solve this issue they would need to update the database for ALL the targets and add a new field. Seems highly unlikely to happen if you ask me.
I'm pretty happy for this update, my only small disappoinment/concerns are
- I was expecting more attachments to be updated. Especially those who work only on EM+ targets. Shame...
- I was also expecting a larger update on elemental capacity. Like giving 7 Light slots to Soulsoother, or reducing the elemental requirement on way more attachments. There are so many insanely good combinations that we can't make use of because we lack space. Mainly Light, secondarily Thunder and last Fire. It's okayish for the other slots I guess.
- MP will definitely become an issue unless they give us a general mp cost reduction for all mage automatons, like... dunno, 10%? Relying on ADD is stupid imho. As I mentioned before that's a stupid mechanic that was never planned to be used (of course...), yet players had to rightfully exploit it to overcome the job's limits. I don't really want to resort using on ADD once more after these fixes