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  1. #11
    Player brayen's Avatar
    Join Date
    Mar 2011
    Posts
    170
    Character
    Brayenn
    World
    Quetzalcoatl
    Main Class
    SAM Lv 95
    ill be negative nancy for a min before i spazzum with joy:

    protect and shell casted on a full pt is gonna be a hell of a lot of mp and haste spam not as much mp but will be sweet pt support.

    k now i spazzim with joy
    @@^%@#$^$%^!#$$#^

    really like most/all of these changes, i know it wont make pup a zomg DDer but it is the direction i want to see the support frames going and seems like itll fix the caster jobs a good margin. espechially since na and cures are split /drools
    Mp might actually become a concern now but its a bit early to say just yet.

    One last thing to note is the use of cure 4 and 5, this seems great to help combat any mp problems, however don't we get cure 6 too? i mean it might be a slight oversight and probably not too important, in either case im giddy like a school girl for these changes.

    EDIT:
    Quote Originally Posted by Vagrua View Post
    I really hope the automaton doesn't spam these over nukes once implemented. I already have enough trouble with it spamming aspir with 900+ mp and drain if it takes any dmg whatsoever.
    Peple seem to keep missing this awesomeness part of the post:
    Recast times for spells will be set up independently for each category (such as enhancing/enfeebling magic)
    *Cure, regen, status ailment recovery spells will each have their own recast times

    which if read correctly means dread spieks follwoed immedietly by a nuke should be possible, absorbe should also be a dark spell not elemental
    (0)
    Last edited by brayen; 10-15-2011 at 12:25 PM.