Attachment-related

For the following attachments, raising the effective rate of increase depending on the number of maneuvers
Flash / inhibitor / flame holder / steam jacket / A. Repair Kit II

2 → 1 reduction in the required elemental capacity cost
R. Shield / Scope / Schurzen / Volt gun

Adjusted the performance of the following attachments
  • Attachment******** How it was adjusted
  • R. Shield********** Additional bonus to the amount of damage depending on the skill of the frame counterattack
  • Mana Booster******** Changed to Fast Cast
  • Drum Magazine******** Reduced the hit rate down
  • Replicator******** Depending on the number of wind maneuvers consumed, increase the number of blinks
  • S. Absorber******** Depending on the number of earth maneuvers, and the combat skill values ​​of the frame, adds a bonus to the amount of damage mitigated
  • Armor plate/armor plate I******** non-physical damage up effective defense - change (looks like increases magic dmg, decreases physical, again my jp is terrible )
  • Analyzer******** The effect will increase up to 3 times for consecutive moves used
  • Hammermill ******** Always changed to hit Shield Bash
  • Volt gun******** Eliminated the level dependency, depending on the number of Thunder Maneuvers and combat skill value of the frame, adds a bonus to the amount of additional damage that can be dealt
  • Heatsink******* Lowers the probability of being overloaded, for all maneuvers → not just fire maneuver
  • Damage guage******* Reduces the recast of Cure magic
  • Eraser******* Modified to recover more than one status ailment and consumed Light Maneuver ...something