I just hope they look at our suggestions, but filter out the stupid ones. What is sad is for the most part, the fixes to pup are very simple.
Cures - look at hp first, decide best suited cure spell. Since puppet understands percentages, and although its not ideal, fyi master at 30 percent hp or below cast cure 6, if at 60% and below, cure 5
If light manuever up cast cure, if water up cast Na, if neither is up, bad puppetmaster.
Weaponskills - allow us to macro the weaponskill, that way we can choose what to use and when so no more wasted tp, no more ruby, no more dammit Sharpshoot used Barrage I lost all my wind with a fire up now you used arcuballista.
Attachments, have them scale by level like so many things in the game. 100 stoneskin is great at level 5, not so much at level 95, it should be at around 500.
Make the Puppets specialize more in their job, Sharpshot is a ranger type, lets have it actually shoot at the rate of a xbow ranger, that way we can choose to have sharpshot stand at melee range for extra tp, or stand back out of aoe and still actually do damage although slightly less. This is how it should be. FYI SE Ranged attack on Sharpshot should not be considering a JA it is an attack.
I would even considering a switch on puppet, automatic or manual override. Automatic it works as is now, on manual override we macro in /pet "Cure IV" <me>, /pet "Thunder IV" <t>. etc based on timers. That way if we want to just farm and be a bit more lazy how auto, on auto. ( could have down sides)
But do not, and I repeat do not put in charges. I will leave game immediately if we can choose what ws we use but you put on a charge system. Want Armor piercer, thats 3 charges, so you have to wait 3 mins, so you have 100 tp you can choose arcuballista.

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